Puzzle Genius

Tetromino

Tetromino is a logic puzzle that originated in Japan. The puzzle consists of a rectangular or square grid with symbols in some of its cells. The symbols used are triangles, diamonds, squares, and circles.

The goal of the puzzle is to divide the grid into regions, each comprising exactly four cells – known as tetrominoes – and each containing two symbols. And yes, tetrominoes are the same shapes you find in Tetris. For reference, here are the possible tetromino shapes:

Examples of tetromino shapes

Tetrominoes can be flipped and / or mirrored, giving more possibilities. For the purposes of this tutorial, we will refer to these tetromino shapes as I, L, T, O, and S (in the order above).
Here’s what a simple Tetromino grid looks like:

tetromino small example

Rules of Tetromino

The grid must be divided up according to the following rules:

  • Each tetromino must contain exactly two different symbols.
  • Tetrominoes of the same shape must all contain the same two symbols, though not necessarily in the same positions.
  • Tetrominoes can be flipped, rotated or mirrored – they still count as the same shape whatever their orientation.
  • When the puzzle is complete, every cell must be part of a tetromino, no cell can be left orphaned.

Here is the what the example puzzle from earlier looks like once it's been solved:

tetromino small example - solution

Solving Tetromino Puzzles

Tetromino is a logic puzzle, but one that leans very heavily on spatial awareness. Although you can use pure logic to solve it, there’s no denying that good spatial awareness and an ability to ‘see’ patterns really helps. Without it, you will find you may have to make certain assumptions, even educated guesses, especially early on in a puzzle. The chains of logic, even in small puzzles, can get long and complex, so although we don’t usually recommend trial-and-error as a solving approach, sometimes you may find it easier to just try what you think is a likely scenario by pencilling it in, rather than attempting to hold the entire chain in your head.

Having said that, here are some tips to help you get started.

  • Two symbols appearing next to each other must have a line between them, as they cannot form part of the same tetromino. Drawing these in at the start can give helpful clues.
  • Counting up the occurrences of each symbol can help determine which symbols are paired together. Keeping a running total as you draw in the tetrominoes will continue to assist in solving the puzzle.
  • Start with the symbol that occurs the least often and see what other symbols it appears near. If you can find an infrequently occurring symbol on an edge or in a corner, you can almost certainly figure out one of its pairs.
  • Corner cells are especially useful since tetrominoes must extend inwards from them. Use these inbuilt constraints to your advantage.
  • If you know what tetromino you need to draw in, but don’t yet know its orientation, you can usually draw in at least part of it. This will add constraints to the board, helping with the rest of the puzzle.
  • Consider the distance between symbols. If a symbol has only a single neighbour within reach, you know they must form a pair. If they have only a couple of neighbours within reach, see if there are any other instances of the symbol that also have just a couple of neighbours. If each occurrence has a single possible neighbour in common, you’ve probably found a pairing.
  • Keep an eye on large empty regions of the grid. Every cell must be part of a tetromino, so working out how not to isolate some cells can give clues to what must go where.
  • Remember that not every tetromino shape has to appear in a puzzle. Smaller puzzles in particular often only contain a subset of the five shapes.
  • It can help to draw tetrominoes (or partial tetrominoes) in different colours. Similarly some people find that filling the squares, circles and so on with different colours also helps ‘see’ the patterns.
  • As you begin to place tetrominoes, you will start to reduce possible placements and pairings, which will have a cascading effect on the puzzle. Keep an eye on constrained areas, and keep turning the shapes in your mind’s eye to see what can fit.

Worked Example

Let’s put some of those tips into practice by working through a puzzle from start to finish. Theory is all well and good, but sometimes just seeing a puzzle get solved can be far more helpful. Please remember that although there is only one valid solution to the puzzle, there are lots of ways of reaching it. This example is just one way, intended to show some solving techniques; it's not necessarily the best or fastest way.

Tetromino Worked Example 1

This is the puzzle we are going to work on. It’s a Level 1 puzzle, so nothing too taxing – just enough to get our teeth into and try some solving techniques.


Tetromino Worked Example 2

Before anything else, we can immediately draw in line segments between adjacent squares containing the same shape. As every tetromino must contain two different shapes, we know the same shape cannot appear twice in a tetromino. In this puzzle there are two sets of squares and a pair of circles that need to be separated in this way.

We’ve got our first clues on the board and we’re off to the races.


Tetromino Worked Example 3

At this point it’s worth having a quick count up of the symbols. Keeping tabs on how many of each symbol are on the board, and how many have been incorporated into tetrominoes, can help spot likely pairings.

On this puzzle we have seven squares, six circles, three diamonds, and two triangles.

The low number of triangles gives us a good place to start looking for pairings. If we consider the green triangle, the only possible symbols it could be paired with in a tetromino shape are squares or diamonds. There are no circles within reach. The yellow triangle could pair with a circle or several squares, but not any diamonds. The common denominator is the square. Squares also happen to be the most abundant shape on the board, so it is a reasonable conclusion that the two triangles are paired with two squares.


Tetromino Worked Example 4

We’re going to have to chain some logic together here to figure out which tetromino shape the triangles and squares have been paired together in. First, let’s consider the I.

The yellow triangle could indeed fit in an I tetromino with a square. The green one though, could not. If we tried to turn the I horizontally, as is shown here, we’d be getting a circle into the bargain, which isn’t allowed. Vertically, there are no squares available. We can rule out the I tetromino.


Tetromino Worked Example 5

It doesn’t look like there’s any way to fit either of them into a valid S tetromino with a square…


Tetromino Worked Example 6

…and an O works for the green one, but not the yellow one.


Tetromino Worked Example 7

At first glance it looks like a T tetromino works for both triangle/square pairs. But there’s a problem. Can you see what it is?


Tetromino Worked Example 8

The problem is this yellow cell in the corner. If we placed the T tetromino over the green triangle, we would be orphaning this cell – there would be no possible way to incorporate it into another valid tetromino, given the concentration of shapes to its right.


Tetromino Worked Example 9

If we turned the T tetromino this way around, we’d just be moving the problem to this yellow cell – it would become orphaned.

We can rule out the T as the tetromino for the triangle/square pairing.


Tetromino Worked Example 10

That just leaves the L shape, which works for both green and yellow triangles. But we don’t yet know which way it will be drawn. For example, for the yellow one it could be drawn like this…


Tetromino Worked Example 11

…or this.


Tetromino Worked Example 12

What we do know, is that in either case, these three cells form part of the L shape, so we can shade them in. 


Tetromino Worked Example 13

We can do the same for the green triangle. You can see for yourself that there are several ways we could draw an L tetromino over that and its paired square. All we know for sure is that these two cells form part of it, so we’ll shade those in. (In case you're wondering, we can discount the lower of the two squares, because if we used that we would once again be orphaning the bottom left-most cell).


Tetromino Worked Example 14

We’ve added some useful constraints to the board now. If we consider this square and diamond (yellow), the two empty cells immediately to their left, and the fact we are hemmed in by that partial L (blue) above, and work through the options, we come to the conclusion that the only way to complete this corner of the board is with the O tetromino…


Tetromino Worked Example 15

…like this. Anything else would either leave orphaned cells or would put too many shapes into a tetromino. This is the only valid option here.

Let’s take stock of our symbol counts. Still on the board, waiting to be paired up, we have: six circles, four squares, and two diamonds. Simple mathematics tells us we need to pair two of the circles with the diamonds, leaving the other four to be paired with the squares. 


Tetromino Worked Example 16

Of all the symbols left on the board, this circle (green) is the most promising because it is the most constrained. It’s hemmed in on two sides by the partial (blue) L tetromino, and on one side by the line we drew in because it cannot be paired with another circle. In other words, we know the tetromino it is part of must extend into the only remaining adjacent cell – the one below it. So we can fill that in now.


Tetromino Worked Example 17

Where next? We could continue to the left, taking in the diamond, but that would be an L tetromino and we’ve already got that accounted for with our triangle/square pairing. 

We could continue to the right and then down, making an S tetromino, but if we follow through on that, we end up not being able to fit the other circle/square pairs into S shapes. 

In fact, working through all the constraints, we have only one way to take in a square, not use a tetromino we’ve already used, not orphan any cells, and complete the other circle/square pairs, and that’s to use a T tetromino…


Tetromino Worked Example 18

…like this.

Now we have even more constraints on the board, and we know we can pair up three more squares and circles with T tetrominoes.

But before we go looking for them, we can complete the blue L at the top right, because we’ve only one place left to extend it now.


Tetromino Worked Example 19

This T in the bottom right takes care of another square/circle pair, and removes the risk of any orphan cells in the corner. 

Given the proximity of the circles to the remaining squares and diamonds, we can make an educated guess about which shapes go together. It seems most likely that the two circles on the outer edges both go with the squares adjacent to them, leaving the two diamonds to pair up with the circles on the inside of the board. Let’s draw the last two T tetrominoes in next.


Tetromino Worked Example 20

At this point you can probably ‘see’ how the rest of the board is filled in. We can complete the other (blue) triangle/square L tetromino, as there’s only one place for that to go that won’t orphan any other cells.


Tetromino Worked Example 21

Now it’s easy to see that our last two pairs must be S shaped tetrominoes. It’s like doing a jigsaw!


Tetromino Worked Example 22

And that’s it, we’re all done!

Phew, how did you get on? Did you race ahead and finish the puzzle before reading the tutorial to the end? Are you a spatial awareness wizard, eager to place more tetrominoes? Or are you in need of some practice? Either way, we’ve got plenty more puzzles for you. Read on to find out more…


Try Tetromino Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Tetromino Taster

Where To Play

When you’re ready for even more Tetromino, we have you covered. Our Tetromino: Volume 1 contains one hundred unique puzzles, one per page so you’ve plenty of room for notes.

If you have a Kobo device (with stylus), we have Tetromino specifically designed for solving on screen, too, in our Tetromino For Stylus Devices.

You can also find four levels of Tetromino in our Jumbo Adult Puzzle Book, which includes more than 500 puzzles of twenty different varieties – amazing value!

As if all that were not enough, we include seven levels of Tetromino in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more, and get your copy, here.

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