Puzzle Genius

Shikaku is a spatial awareness puzzle that shares some traits with Meadows. Here’s what a small puzzle looks like:

Shikaku Small Example

Rules of Shikaku

The objective of Shikaku is very simple: split the playing area into square or rectangular regions such that each one contains one number, and that number corresponds to the area of the region (in squares). Here’s what the sample puzzle above looks like when it’s been completed:

Shikaku Small Example - solution

Solving Shikaku Puzzles

Shikaku is solved by using spatial constraints and logical deduction. Here are some tips to help you get started, then we’ll work through an example puzzle to put them into practice.

  • You can automatically draw partial lines between any directly adjacent numbers, since two numbers cannot occupy the same region.
  • Eliminate potential regions that would cut off parts of the board. Every square on the board must be part of a numbered region, so if you find yourself trying to draw a region that stops part of the board joining any other region, the move you are trying to make cannot be valid.
  • Look for odd-numbered regions that can only be formed by a single line of squares, as these have limited options. For example, a region with a 5 or a 7 can only be drawn as a straight line.
  • Numbers on the edges of the board often make good starting places because they are more constrained.
  • Look at the largest numbers on the board – they are likely to have limited options for where you can place a region around them without encroaching on other numbers and regions
  • Use surrounding numbers to eliminate possible region placements. If in doubt, try drawing regions with thin pencil marks or dotted lines to see the effect they have on the board.
  • Look at a puzzle from two points of view. As well as looking at numbers to try and work out how the regions could fit around them, look at empty squares as well, and work out into which regions they could possibly fit. Often you’ll find that there’s only one possibility.

Worked Example

Now let’s put some of those tips into practice and work through a puzzle. There’s only one correct solution to each puzzle, but lots of ways of getting to it. This example is intended to show some solving techniques, and is not necessarily the best or most efficient way of solving this or any other puzzle.

Shikaku worked example 1

This is the puzzle we’re going to solve. It’s an easy level 1 puzzle – just enough of a challenge to show some solving techniques in action.


Shikaku worked example 2

There are a couple of places we could start, but the easiest line to draw in is this one between the 12 and 9. No region can contain two numbers, so there has to be a division here. We don’t know where (or if) that line will extend yet, but it gives us something of a starting point. 


Shikaku worked example 3

Let’s turn our attention to this 3. Because it’s on an edge, it’s more constrained than numbers in the middle of the board.

There are three ways we can draw a region of three squares that incorporate this number: we could go upwards (as shown by the orange area), or we could go sideways (blue) or downwards (green). To work out which way to go, we need to look at the neighbouring numbers that will affect the squares nearest the 3.


Shikaku worked example 4

This 9 and 10 are of most interest. Why? Well, consider the possible scenarios: If we extended our 3 region into either the orange or blue squares, that would leave the green ones empty. Every square must be part of a numbered region when the puzzle is complete, so those green squares would have to join another region. The trouble is that neither the 9 region or the 10 region (the two closest) could be drawn in such a way as to include those green squares. 

Therefore, our 3 region must extend into the green squares, because that’s the only way to incorporate them into any region on the board.


Shikaku worked example 5

We can use the same logic to work out how to complete our partially drawn region around the 9. Given the 3 to the left, the 12 above, and the 10 to the right, we either have to draw around the orange region or the blue one. If we draw around the blue one, that’s going to leave three orphaned squares between the 9 region and the 3 region – squares that cannot be incorporated into any other region.

Therefore, we have to draw around the orange region for the 9.


Shikaku worked example 6

If we turn our attention to the two 10s, there’s only one way to draw a region around the bottom one because of the constraints imposed by the top 10 and the 20 higher up. We’ll draw that in next.


Shikaku worked example 7

Now let’s look at the 5. It’s an odd number, and as it’s not divisible by three, it means we have to draw its region as a straight line. That limits the placement options considerably. We can either draw it vertically (the orange or blue regions), or horizontally (the yellow region, which could extend in either direction). 

The answer, once again, comes from working out how we would fill any remaining squares. If we went with the yellow region, or the blue one, we’d be leaving a single empty square above the 5. That square could not be used by the top 12 (because the board is only 9 squares wide), and neither could it be used by the 20 (because regions must be rectangular or square, they cannot be odd shapes that poke out to fill holes!) 

So our only option here is to incorporate that top square into the 5, which means we have to draw around the orange region.


Shikaku worked example 8

These two 12s are now easy to work out. They have twenty-four squares between them, so we just have to divide them in two. There’s no other way to draw two regions of twelve in this area.


Shikaku worked example 9

That leaves us with the 10 and the 20, and it should be pretty easy to work out how to divide those.


Shikaku worked example 10

There, all done! As I said at the start, this was an easy puzzle. But don’t worry, they get a lot more complicated than that. Ready to try some yourself? Read on for some free puzzles to download, and details of where you can get more.


Try Shikaku Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Our Shikaku Taster

Where To Play

Puzzle Weekly Presents: Shikaku - Cover

Need more Shikaku in your life? We completely understand! We've got 120 brand new puzzles spread over seven levels of difficulty, ready and waiting for you. Find out more about Puzzle Weekly Presents: Shikaku, and order your copy, here.

We also include Shikaku puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more here.

Skyscrapers is a spatial-awareness puzzle that’s about thinking in three dimensions. The objective is to fill the grid with numbers. Each square on the grid represents a building, and the number you write in a given square corresponds to the number of floors in that building. Here’s an example of a small Skyscrapers puzzle:

Skyscrapers Small Example

Rules of Skyscrapers

The rules of Skyscrapers are as follows:

  • Fill each row and column with the numbers from 1 to n, where n is the size of the puzzle. For example, in a 5x5 puzzle you would fill each row and column with the numbers 1 to 5.
  • Numbers cannot be repeated within the same row or column.
  • The numbers on the outside of the grid tell you how many buildings (skyscrapers) you could see if you were standing in that position.

Here’s the example puzzle from above, once it’s been solved:

Skyscrapers Small Example - Solution
An overhead view of the example puzzle in three dimensions.

To make things a little easier to understand, this is what the same puzzle would look like if projected into three dimensions, as viewed from above.

If you were standing to the left of the puzzle, it would look like this.

The example puzzle when viewed from the left.
The view you would see standing at the bottom of the puzzle.

And if you were standing at the bottom of the puzzle, it would look like this.

Solving Skyscrapers Puzzles

Solving these puzzles requires thinking three dimensionally – or at least mathematically. It’s about elimination and forced placement. Here are some tips to help you get started, then we’ll work through a puzzle from start to finish.

  • As always, look for ‘easy wins’ to start off with. Any row or column labelled with a 1 is easy because you know that the first square must contain the biggest possible number (the highest building), thus hiding all the other squares (buildings) behind it.
  • Similarly, any row or column labelled with the biggest number must contain all the numbers in order, as that’s the only way they could all be seen.
  • If you see a 2 opposite a 1, you know the first number in that row or column must be n-1, as anything else would allow you to see more than two skyscrapers in the row or column.
  • Remember that numbers cannot be repeated along rows or columns, so use intersecting rows and columns to eliminate possible placements.
  • In more difficult puzzles, it can sometimes help to write in small candidate numbers, as in Sudoku.

Worked Example

Now we’ll work through a puzzle from start to finish and put some of those tips into practice. There’s only ever one correct solution to each puzzle, but there’s lots of ways of reaching it. This example is not intended to show the best way, or fastest way, of solving the puzzle. It’s just one possible path that could be taken, and demonstrates some solving techniques at work.

Skyscrapers worked example 1

This is the puzzle we are going to solve. It’s a Level 1 puzzle. It’s small, and all the clue numbers are present, making it quite easy to solve. Being a 5x5 puzzle, we’ll be trying to put the numbers 1–5 in each row and column.


Skyscrapers worked example 2

We’ve got some easy squares to fill in to start us off; those at the start of rows and columns labelled with a 1 must contain the number 5. It’s the only way to ensure no other building can be seen.


Skyscrapers worked example 3

We’ve got another really easy win here in the bottom row. As it’s labelled with a 5 on the right, we have to fill the numbers from 1 to 5 in order, from right to left. It’s the only way to see all five buildings from that position.


Skyscrapers worked example 4

Now let’s have a look at this column. We’ve got a clue number of 2 at the top, and we’ve already got a 5 in the bottom of the column. There’s nothing we can put ahead of that 5 to prevent it from being seen from the top. Therefore whatever goes at the top of the column has to be tall enough to prevent the remaining buildings from being seen. In other words, we have to put the 4 there. Anything else would mean we could see at least three buildings from that position.


Skyscrapers worked example 5

Next we’ll have a look at the end column (yellow). At first glance, it might look like the missing numbers (2, 3 and 4) could be placed into the three empty squares in any order. However, on closer inspection we can see that’s not the case.

If we take the biggest number (because it’s likely to have the most constraints), the 4, we can see that it cannot go in square A, because that would mean whatever went in square B could not be seen from the bottom of the grid, therefore we wouldn’t reach our target of 4. It could go in square B. What about square C? It cannot go there because there’s already a 4 on that (green) row. So B is the only square into which we can put the 4 in that column.


Skyscrapers worked example 6

Let’s try to finish this end column, because there are only two numbers left to place, which means there are only two possible ways of completing it. Either:

A = 2, B = 3

or

A = 3, B = 2

Either way would fulfil the requirements of the clue numbers at the top and bottom of the column. But what about the clue number of 3 at the top right? If we put our 3 in square B, it would become impossible to complete the top row correctly – it would block whatever went to the left of it (a 1 or a 2). So we have to put the 2 in square B, leaving the 3 to go in square A.


Skyscrapers worked example 7

We can complete this top row, because there’s only one possible way to fill in the two missing numbers such that they fulfil the clue number of 3 on the right…


Skyscrapers worked example 8

…like this.

Let’s look at this yellow column to see another way of working out where to place a number.

We know we need to put a 3 somewhere in the column, and it can’t go in the intersection with the green row because of the 3 already in that row. So we’re limited to two possible squares: A and B. If we put the 3 into square A, it would become impossible to complete that row in a way that respects the left-hand clue number of 2. So the 3 must go into square B.


Skyscrapers worked example 9

Now that we’ve got four 3s on the board, it’s easy to work out where the fifth and final one goes. It has to go in the intersection of the only row without a 3 and the only column without a 3.


Skyscrapers worked example 10

This is another easy sequence to figure out. We’re missing a 1, 2, 4 and 5. We need to be able to see four buildings from the left-hand side. The only possible way to fit those missing numbers in, in a way that meets the criteria, is to put them in order…


Skyscrapers worked example 11

…like this.

Now these two columns are only missing one number each, so they are ‘no-brainers’ to complete.


Skyscrapers worked example 12

There are a couple of ways we could work out the last few squares, but let’s keep it simple. We’ve got four 2s on the board, so the only place to put the fifth and final one is the intersection of the only row and column without a 2.


Skyscrapers worked example 13

That leaves a single number to complete here…


Skyscrapers worked example 14

…which in turn leaves these two rows each with a single square to fill in. Easy!


Skyscrapers worked example 15

That’s it, all done. How did you get on? Did you race ahead and complete the puzzle before finishing this tutorial? Don’t worry – we’ve got some much harder ones to keep your brain busy! Read on to find out how to get more…


Try Skyscrapers Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Our Skyscrapers Taster

Where To Play

Puzzle Weekly Presents: Skyscrapers - Cover

Ready for some serious sky scraping fun? We have you covered! Puzzle Weekly Presents: Skyscrapers is a collection of 120 brilliant puzzles spread over seven levels of difficulty. With one puzzle per page, there's plenty of space for notes and doodles.

We include seven levels of Skyscrapers puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more, and get your copy, here.

Kakuro is an addition based puzzle played on a grid a bit like a crossword. The objective is to fill the grid such that the numbers add up to the clues shown. Here’s what a small puzzle looks like:

Kakuro small example

Rules of Kakuro

The rules of Kakuro are as follows:

  • Fill the empty cells using digits from 1 to 9 (regardless of the size of the puzzle).
  • The numbers must add up to the clue numbers in the black cells, which indicate the horizontal or vertical sum.
  • Digits cannot be repeated within a given sum.

Here’s what the sample puzzle above looks like when it’s been completed:

Kakuro small example - solution

Solving Kakuro Puzzles

Solving these puzzles is all about working with known information to narrow down possible digit placements until you can determine definite positions. There’s a single valid solution for any given puzzle, and no need to guess – logical deduction can get you to the end. However, as puzzles increase in difficulty, there may be extended chains of logic required to reach a solution.

Here are some tips to help you, and then we’ll work through a puzzle to put some of them into action.

  • Aș with any puzzle, begin with any easy wins. Simpler puzzles have some cells pre-filled, and these partial-fills sometimes leave just a single cell to remaining to be filled to complete a sum.
  • Look for sums that only have a single set of numbers that can be used to complete them. For example, a sum of 7 with three cells can only be completed with a 1, a 2 and 4. That gets you halfway there – you just need to determine which digit goes into which cell.
  • Some sums have ‘required digits’ – digits that must be present regardless of the number combination used. For example, a sum of 12 with four cells must contain both a 1 and a 2 (either 1+2+3+6 or 1+2+4+5).
  • Write small candidate numbers into cells when you have narrowed down their possible contents. This makes it easier to see when contradictions occur with crossing sums, allowing you to easily eliminate numbers leaving you with just the correct answer.
  • You can use our Killer Sudoku calculator or cheat sheet to see valid number combinations and any required digits for given target sums. The calculator has the advantage of letting you filter combinations to only show those that include numbers already in the sum.
  • Reduce your options for candidate numbers by checking crossing rows or columns. These may determine the maximum or minimum number you can put into an intersecting cell.

Worked Example

Let’s put some of those tips into practice by working through a puzzle from start to finish. Although our puzzles have single valid solutions, there are usually lots of different ways of reaching it. This example is not intended to show the best or fastest way of solving the puzzle, just one possible way. 

Karuko worked example 1

This is the puzzle we are going to solve. It’s a Level 1 puzzle – pretty small, with some pre-filled numbers – and does not require extended chains of logic to solve.


Karuko worked example 2

There are a couple of places we could start, given the pre-filled cells. Let’s begin near the top. This vertical sum needs to add up to 10, and we’ve already got the 2, so this is an easy win – we can enter the 8 to complete the sum.


Karuko worked example 3

Having filled in the 8, we now have another simple sum. We’re looking for 13 to complete this horizontal sum, so we can fill in a 5.


Karuko worked example 4

That in turn lets us complete this vertical sum. We need it to add up to 8, so we can put in a 3 and we’ll have finished that corner of the puzzle.


Karuko worked example 5

There’s another easy win down in this corner.


Karuko worked example 6

Now let’s have a look at this horizontal 20 sum. We’ve already got it half filled, so maybe there aren’t too many options left to complete it. A quick look at the Killer Sudoku calculator shows the following number combinations that could be used, bearing in mind we already have a 2 and a 5: 2+4+5+9 and 2+5+6+7.

Of those, we can eliminate the second. Why? Because of the vertically crossing 6 sum, highlighted here in green. Putting either 6 or 7 in the cell where the two sums intersect would not allow us to complete the 6 sum correctly. Therefore the numbers we need to complete the 20 sum must be a 4 and a 9. And by the same reasoning, we cannot put the 9 in that intersecting cell, so it has to be the 4. We have all the information we need to complete this horizontal 20 sum.


Karuko worked example 7

Now we know how to complete this vertical 6 sum.


Karuko worked example 8

This 20 sum is only missing two digits, so seems to be worthy of closer examination. If we check the Killer Sudoku calculator again (or use the Cheat Sheet), we discover there’s only one set of numbers that can complete the sum and incorporate the 9, 2 and 1 that are already in place: 1+2+3+5+9. So we’re missing a 3 and a 5…


Karuko worked example 9

…and the 5 in this crossing sum means that we cannot put the 5 in the intersecting cell (or we’d have two 5s in the same vertical sum, which is not allowed). So there’s only one way to complete the 20 sum correctly.


Karuko worked example 10

Now let’s have a look at this vertical 12 sum. There’s a reason I’ve skipped over to this side of the puzzle. A four-cell 12 sum is of interest because it contains two required digits. Which is to say however you complete it, it has to contain a 1 and a 2 because either it’s 1+2+3+6 or it’s 1+2+4+5.

We’ve already got a 1 in there, so we know one of the other cells has to contain a 2. Of the three empty cells, one of them can’t contain a 2 because there’s already one in the horizontal 16 sum that crosses it. So we can write small candidate 2s into the other two cells. These might help us later.


Karuko worked example 11

What options do we have for this horizontal 12? It could be any of the following:

3+9, or 4+8, or 5+7 (it cannot be 6+6 because digits cannot be repeated in a sum). Notice anything about these three sums? None of them contain a 2. Therefore that little 2 candidate number we filled in here cannot stay…


Karuko worked example 12

…which leaves just one possible place to put the 2 in this sum.


Karuko worked example 13

Now let’s turn our attention to this horizontal 16 sum. We’ve only got two cells to fill, so we’ll have a look at the trusty calculator again, to see what combinations of numbers include the 2 we’ve already got. Our options are 2+5+9 or 2+6+8. Can you work out which of this is correct?


Karuko worked example 14

These two 5s and the 9 mean there’s no way to fit a 5 and a 9 into our yellow cells together. So the answer must be that these cells are filled with a 6 and an 8. We don’t yet know which goes into which cell, so we’ll just write them in as small candidate numbers for now.


Karuko worked example 15

Those candidate numbers might help us with this vertical 23 sum. We can look for combinations of numbers that include the 5 and 9 we’ve already got, and then narrow those combinations down further to only those that also contain either a 6 or an 8, since we know we have to have one of those digits in this sum. These are our options: 1+5+8+9 or 3+5+6+9. That means our top cell in this sum contains either a 1 or a 3…


Karuko worked example 16

…and since there’s already a 3 in the crossing 16 sum, we can’t put another one here. So the top cell has to be a 1…


Karuko worked example 17

…which means we can now solve these two cells (since the one on the left has to be an 8, to complete the 23 sum).


Karuko worked example 18

There are a few places left to fill. We’ll look at this 27 sum next. Given we already have a 3, a 5 and a 6, the only combination of numbers that works for this sum is 3+4+5+6+9. So our two empty cells contain a 4 and a 9. to work out which goes into which, we can again turn to the sum that crosses this one.


Karuko worked example 19

If we put the 9 into the intersecting cell, the horizontal 16 sum would add up to 15 with one cell remaining. That would mean we’d have to put a 1 in the last cell of that sum, but that sum already has a 1, so we cannot do that. Therefore we must put the 4 into the intersecting cell, leaving the 9 to go in the top cell…


Karuko worked example 20

…like this.
That leaves just two cells to fill, and since each one is a single missing cell for a horizontal sum, they are easy fills.


Karuko worked example 21

There, that’s it - all done. How did you get on? Did you rush ahead and finish the puzzle before reading through this example? Are you ready to try some more? Read on!


Try Kakuro Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, but no cheating!

Download Our Kakuro Taster

Where To Play

Puzzle Weekly Presents: Kakuro - Cover

Ready for more Kakuro? As luck would have it, we can help! You'll find 120 puzzles spread over seven levels of difficultly in Puzzle Weekly Presents: Kakuro. With one puzzle per page, there's plenty of room for notes and candidates.

We all include seven levels of Kakuro puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more, and get your copy, here.

Bricks is a Suduko-like puzzle played on a square grid. The aim is to fill the grid with numbers. Here’s what a small Bricks puzzle looks like:

bricks sample puzzle

Rules of Bricks

The rules of Bricks are as follows:

  • Fill the grid such that each row and column contain all the numbers from 1 to the size of the puzzle once and only once (i.e. 1-6 in a 6x6 puzzle, 1-7 in a 7x7 puzzle, and so on).
  • Each brick must contain one odd and one even number.

Here’s what the earlier example puzzle looks like when solved:

bricks sample puzzle - solution

Solving Bricks Puzzles

Bricks puzzles are solved through a process of logical deduction. By narrowing down placement possibilities for each digit, you can gradually fill in the grid. Here are some tips to help you get started. In a moment, we’ll work through an example puzzle to see the theory in action.

  • If there are any easy wins, fill those in first. Easy wins in Bricks would be any row or column that is missing just one number.
  • Scan each column for each number in turn and see if there are limited placement opportunities based on the numbers in the crossing rows. Then do the same for rows.
  • In more complex puzzles, you can write in small candidate numbers like in Sudoku. These will help narrow your placement options later.
  • Remember to use the rule about every brick having an odd and even number to restrict your placement possibilities – often this will lead to a single cell being available for a given number.
  • When you fill in a cell, check for any consequences it may have.

Worked Example

All our puzzles have a unique solution, but there are lots of ways to reach it. This example is not intended to show the best way, or even the most optimal way to solve the puzzle. It is simply a way of showing some of the techniques you can use do to so.

Bricks worked example 1

This is the puzzle we will be working on. It’s a Level 1 puzzle – small, and, with almost half the numbers already filled in, easy. There are no complex chains of logic necessary to solve it.

Being a 6x6 grid, we are looking to fill each row and column with the numbers 1 through to 6.


Bricks worked example 2

Although it’s an easy puzzle, there are no rows or columns with only one digit missing, so we’re going to have a look a little bit harder to find where to start.

This column is only missing a 3 and a 4. Neither row that crosses it contain a 3 or a 4, so we cannot use the rows to determine which empty cell contains which number. But we can use the fact that every brick must contain an odd and even number.


Bricks worked example 3

This brick contains a 6, so it cannot also contain a 4 because that breaks the rule. Therefore this empty cell must contain the 3, leaving the first cell in the column to take the 4.


Bricks worked example 4

This top row now only has two empty cells remaining (a consequence of filling in that 4). As such, it’s probably easy to complete. It’s missing a 3 and a 5. Checking the two columns that cross the empty cells, we can see that one of them has a 3 in it already, so must take the 5. That leaves the 3 to go in the top left.


Bricks worked example 5

The 3 in the top-left corner doesn’t help get us any further. The 5 we just filled in is more useful though. Now we have this column with only two empty cells, and we need to fill them with a 2 and a 4. There’s a 2 already in the crossing row at the bottom, so that tells us how to complete this column.


Bricks worked example 6

The knock-on effect of filling in the 2 in that column is that this row is now only missing a 3 and a 4. The 3 in the first crossing column tells us that the first cell cannot contain a 3 (because that would be two 3s in the same column, which is not allowed). So the 4 goes in the first cell and the 3 in the last one.


Bricks worked example 7

Here’s another row with only two missing numbers. We need to find homes for the 3 and the 6. That 3 in the top-right corner again tells us which goes where. Turns out filling in that 3 earlier on was quite useful after all.

Note that we could also have solved row by looking at the brick containing the 4. It could not take the 6 because that would put two even numbers in the same brick, which isn't allowed. As I said, there are lots of ways of reaching the solution!


Bricks worked example 8

Here’s a column missing a 3 and a 4. Can you see where they go? It’s pretty easy to work out, there are two different means of determining which number goes where.


Bricks worked example 9

Filling in that last 4 makes it possible to complete this column now. It needs a 2 and a 4, and since we already have a 4 in one of the rows, we know which number goes in which cell.


Bricks worked example 10

Nearly there now. This row needs a 2 and a 4. The first crossing column already contains a 4, so it will have to go in the last cell, leaving the first one to take the 2.


Bricks worked example 11

This row needs a 5 and 6. Again, the first crossing column has a 6 already, so that's all the information we need.


Bricks worked example 12

That just leaves these two columns, each of which are missing a single digit – it doesn’t get any easier than that!


Bricks worked example 13

And that’s it, we’re all done. I said it was an easy one! Did you get to the end before finishing this example? Ready to try something a little harder? Read on…


Try Bricks Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included in case you get stuck, but no cheating!

Download Our Bricks Taster

Where To Play

Puzzle Weekly Presents: Bricks - Cover

Want to try your hand at Bricks? We have options! There's Puzzle Weekly Presents: Bricks, which includes 120 puzzles (one per page) over seven levels of difficulty. It's amazing value.

We also include seven levels of Bricks puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more, and get your copy, here.

Meadows is a spatial awareness logic puzzle played on a square grid containing circles. Here’s what a small puzzle looks like.

A small Meadows puzzle

Rules of Meadows

There is just one rule in meadows: split the grid into squares, such that each square contains a single circle. That’s it! Sounds easy, right? Small puzzles certainly are. But don't be fooled, they can get tough very quickly. Here’s what our small sample puzzle looks like once it’s been solved.

The solution to the small Meadows puzzle

Solving Meadows Puzzles

These puzzles are solved by using spatial constraints and logical deduction. Here are some tips to help you get started, then we’ll work through an example puzzle to put them into practice.

  • It’s usually easiest to start in the corners and work inwards, as you benefit from the built-in constraints of the puzzle boundary.
  • As you are making squares, any constraint on one axis means you have the same constraint on the other. So if you cannot make a square any more than three cells wide, you know it also cannot be any more than three cells high. That’s not to say it has to be that big, simply that it’s the maximum size it could be.
  • Don’t just look at where the circles are. Consider large areas of empty space too. Knowing that you have to combine these with a circle helps to define the space.
  • Keep an eye on empty space. If drawing a square is going to leave orphan cells that cannot be included in another square (with a circle), you know you’re making a mistake. Usually this just means you need to make your square bigger to incorporate those cells.
  • If you get stuck, it’s usually easier to try to make the biggest squares you can, and reduce as you encounter constraints.

Worked Example

The best way to understand the puzzle is to work through one. Our puzzles have only one valid solution, but there are almost always a number of ways of arriving at that solution. This example is not intended to show the best or most efficient way to solve the puzzle, but to demonstrate common techniques you can use to do so.

Meadows worked example 1

This is the puzzle we are going to solve. It’s a level 1 puzzle, so pretty easy. It doesn’t require complex chains of logic to reach the solution.


Meadows worked example 2

We’ll start in the top-left corner. This boundary has to form the top and left edges of a square, we just need to find the bottom and right ones. The smallest possible square we could draw, taking in a circle, would be 2x2. And indeed that’s also the largest we can draw, because if we tried to go up one size to 3x3, we’d be including two more circles. So we have to draw in a 2x2 square here, there’s no other option.


Meadows worked example 3

We can work outwards from this corner and put in a couple more 2x2 squares. These are, like the first, constrained in that they cannot be any smaller or they wouldn’t contain any circles, or any bigger because then they’d contain too many.


Meadows worked example 4

Working along the top, we can put three more 2x2 squares in. These are all constrained in the exact same way as the other squares we’ve drawn so far.


Meadows worked example 5

We can carry on going clockwise around the puzzle and work our way down. The next square has to be at least three cells tall to reach the next circle. We can’t go further than those three cells or we’d be including a second circle. So this has to be a 3x3 square. If we tried to make a smaller square around that circle, we would be orphaning the empty cells above it.


Meadows worked example 6

Continuing down this edge, the next square is constrained by the circle to its left. It has to be 2x2.


Meadows worked example 7

That shows that we have to put in a 3x3 square in the bottom corner as the only possible way to take in that bottom right-hand circle without grabbing any others and without leaving empty space.


Meadows worked example 8

That last square has given us half a square here – we just have to draw in the other half.


Meadows worked example 9

Drawing that in means we now have three boundaries for this area. There has to be a square here.


Meadows worked example 10

We have two more partially created squares here…


Meadows worked example 11

…and drawing those in suggests a big 4x4 square here. It has to be this big, because there’s no other way to include all that empty space in any other square along with a circle.


Meadows worked example 12

That just leaves these eight cells, which we only need to cut in half to make two squares…


Meadows worked example 13

…like this.

And that’s it, we’re all done! Every square has a circle, every circle is in a square. Puzzle solved. 

How did you get on? Did you race ahead and solve it before the end of the explanation? Are you ready to try some yourself? Read on for more.


Try Meadows Yourself

We’ve put together a taster of four puzzles for you to try out, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Our Meadows Taster

Where To Play

We publish Meadows puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly puzzle magazinefind out more, and get your copy, here

Creek is a spatial awareness puzzle played on a square grid. The aim is to fill certain cells, leaving a clear path – the creek – that can be traversed without blockages. Here is an example of a small Creek puzzle.

Creek - a small example

Rules of Creek

The rules of Creek are very simple:

  • Circles at intersections in the grid are labelled with numbers from 0 to 4. These numbers indicate how many cells adjacent to the circle must be filled.
  • When all required circles have been filled, the remaining empty cells must form a single connected path (creek) that can be traversed horizontally and / or vertically.

Here’s what our example puzzle looks like once it’s been solved.

Creek - the solution to the small example

Solving Creek Puzzles

Solving these puzzles requires a combination of elimination, forced placement, and logical deduction. Here are some tips to help you get started, then we’ll work through a puzzle from beginning to end.

  • Start with easy wins. Circles labelled 4 are a no-brainer – all four cells touching them must be filled in.
  • Next work in from the edges. A 2 on an edge must have both touching cells filled in.
  • 1s in a corner are also easy as they only touch a single cell.
  • Look for easy patterns, such as a 0 and 1 next to each other on the edge; these give a single possible cell to be filled in.
  • It can be helpful to cross out circles as you meet their fill criteria, to keep track of how you are progressing.
  • When you fill in a cell, remember to check if doing so means any other circles have reached their target and can be crossed out.
  • It can also be helpful to put a mark in cells that you know cannot be filled in. This makes it easier to see which cells must be filled.
  • Keep working inwards from the outside. As you fill or eliminate cells on the outside, you limit possible fill options further in.
  • Remember to keep track of unfilled cells – they must all connect.

Worked Example

We will work through a sample puzzle from beginning to end. Although our puzzles have a single valid solution, there’s no single path to reach it. This is just one way to get to the end of this puzzle, and may not be the most efficient as the aim is to demonstrate different solving techniques.

Creek worked example 1

This is the puzzle we are going to solve. It’s a level 1 puzzle, so it’s quick and easy to complete, without requiring lengthy chains of logical deduction that may be necessary in harder puzzles.


Creek worked example 2

We’ll begin in the top right, because that’s the easiest of easy wins. The 1 in the circle only touches one cell, so we know we have to fill it. We can cross out the 1 in the circle, as we have met its target. We can also cross off the other 1 touching this cell, because we’ve met its target too. Two for the price of one!


Creek worked example 3

I like to put a mark in cells that I know cannot be filled, because it makes it easier to see which ones to fill later. So I’ve put a dot in the cell touching that second 1 at the top right – we know it can’t be filled.

Working down the right hand side of the grid (as I’m going clockwise), the 2s are all easy fills because they each touch two cells. That also allows us to cross out the 1 on that edge. 

We can cross out the 0s because nothing touching those can be filled, and for the same reason we can add dots to the cells that touch them.


Creek worked example 4

Continuing clockwise, along the bottom row we can fill in a couple of cells, which lets us strike off four 1s as complete, and also mark another couple of cells as having to remain empty.


Creek worked example 5

Now working up the left-hand side, the two 2s are easy fills – we have to fill both cells touching them in each case. Filling those cells also lets us cross of a 2 one column further in, and it also lets us cross of a 1 on the edge.

The top two cells both touch 0s so can be marked as empty. For completeness, I’ve struck out the 0s to make it easier to see where we are up to.


Creek worked example 6

There’s only one cell to fill in on the top row, but doing so lets us cross of four 1s. The other cells must all be blank, so we can put dots in them.

We’ve completed a circuit of the grid. Now we can keep working inwards, like peeling an onion.


Creek worked example 7

In a bigger puzzle, it usually makes sense to work methodically inwards one cell at a time. This is a small puzzle though, so we can work our way around doing several easy fills at once. Take these 2s for example. They are easy to fill because we’ve eliminated the cells above them, meaning we have to fill those below…


Creek worked example 8

…like this. That let us cross out four 2s and a 1, and eliminate a several cells as well. 

If we keep working clockwise, we can see that this 3 needs another cell to be filled, and there’s only one candidate remaining, so we have to fill that.


Creek worked example 9

We could keep going down and fill out some more cells using logical deduction, but why use up the brainpower when there are still easy wins on the board? This 3 is another simple one – there’s only one cell we can fill in to complete it.


Creek worked example 10

Completing that 3 let us strike off a couple of 1s, which allowed us to eliminate any other cells touching those 1s, which means it’s now very easy to complete these three circles.


Creek worked example 11

That’s eliminated more cells, so we can complete this 2, which is also going to complete the 1s above it.


Creek worked example 12

Only a few circles left to knock out now. This one is a no-brainer, it only has one valid cell touching it. Completing it will also complete the 2 to its left and the 3 below that.


Creek worked example 13

That just leaves this 1 and 2. At first glance, it looks like there are two ways we could complete this. We could fill the cell to the bottom right of the 1, and the cell to the top left of the 2. This would meet the criteria for the circles, but it would cut the unfilled cell creek into three distinct parts…


Creek worked example 14

…like this. I’ve added the red line to make it easier to see the path of the creek. The rules state it must be continuous, which is not the case. So the solution must be something else.


Creek worked example 15

In fact we only need to fill one cell to complete both the 2 and the 1, and that leaves a continuous creek.


Creek worked example 16

Here’s the creek highlighted with the red line again. All the empty cells can be reached by travelling horizontally and vertically, and all the number targets have been met, so the puzzle is complete. 

How did you get on? Did you get ahead of me and solve the puzzle before the end of the tutorial? Ready to try some more? Read on!


Try Creek Yourself

 We’ve put together a taster of four puzzles for you to try out, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Our Creek Taster

Where To Play

Puzzle Weekly Presents: Creek - Cover

Want to try your hand at Creek? We have options! There's Puzzle Weekly Presents: Creek, which includes 120 puzzles (one per page) over seven levels of difficulty. It's amazing value.

We sometimes also include Creek in our free Puzzle Weekly magazine – you should totally sign up for that if you haven’t already, because who doesn’t want at least 28 free puzzles every week?

Yagit is a (severe!) contraction of Yagi to ookami which is Japanese for goat and wolf. It’s a spatial awareness puzzle played on a square grid divided into cells. The grid represents a field. In some cells are goats, and in others are wolves. Your goal is to erect fences to divide up the field in such a way that goats and wolves never find themselves in the same area. There are some fence posts dotted around the field to help you. Here’s what a small Yagit puzzle looks like:

Yagit small example puzzle

Rules of Yagit

The rules of Yagit are as follows:

  • Fences must begin and end on the borders of the field (grid).
  • Fences can turn ninety degrees at a fence post (but they don’t have to).
  • Fences can cross other fences, but never at a fence post.
  • Every area must contain one or more goats, or one or more wolves, but never a mix of both.
  • No fenced off area can be empty, it must contain at least one animal.
  • You don’t have to use all the fence posts.

This is what the example puzzle looks like once it has been completed:

The solution to the small example Yagit puzzle

Solving Yagit Puzzles

Yagit is solved through a combination of logical deduction and elimination. There is always a logical solution and never any need to guess, but as puzzles get harder you will need to make longer chains of deduction to work out where fences must be placed. Here are some tips to help you get started, and then we will work through an example puzzle from start to finish.

Begin by separating goats and wolves in adjacent squares. Since they cannot be in the same field, there must be a fence between them. You can extend these fences to the boundaries or fence posts, whichever comes first, because fences cannot exist in isolation.

Eliminate routes from fence posts that already have two lengths of fence attached (because fences cannot cross at posts). This reduces the options for where fences can go.

You can also eliminate routes where placing a fence would create an empty area. 

When you eliminate a route (cell dividing line), you can continue to eliminate it in both directions until you reach a border or a fence post.

Worked Example

The best way to understand how a puzzle works is to solve one. We’ll work through an example from start to finish, which will give you a good idea of the basics. Remember, though there is only one valid solution, there are many ways of reaching it. This is not the way to solve this puzzle, just one possible path to do so.

Yagit worked example 1

This is the puzzle we are going to solve. It’s an easy Level 1 grid that provides an overview of the basic techniques necessary.


Yagit worked example 2

We’ll begin by separating goats and wolves that are in adjacent cells. There are four such cases on this board, so we start by drawing in sections of fence to separate them.


Yagit worked example 3

Because we know that fences must originate and terminate at the borders of the field, and that they can only turn at a fence post, we can extend our fence sections to the borders or posts, whichever come first.


Yagit worked example 4

To work out where we must go next, we can start to eliminate some possible routes for fences. Consider the fence at the top left corner. From the fence post, it could turn ninety degrees and go to the top of the field, or it could turn ninety degrees the other way and go to the post three rows further down the field, or it could continue straight on and go to the right-hand edge of the field (as shown here). However, were it to go straight on like that, we would be creating an empty area (yellow) which is not allowed.


Yagit worked example 5

Therefore we know the fence cannot go straight on. That means we can strike through those borders to remind ourselves that no fence can run there. This will help us see options as we progress.


Yagit worked example 6

We can also strike through a potential route one row further down for the same reason – any fence to run along it would create an empty area in the yellow highlighted cell.


Yagit worked example 7

In fact, we can cross off quite a few possible fence routes. All these red strike marks show us where we can’t put a fence because we’d be creating empty areas. This helps us see where we must run fences.

Now, let’s look at the wolf highlighted in yellow. We need to separate it from the two goats to its right. There’s only one place we can possibly put a fence that will do that, so we can draw it in…


Yagit worked example 8

…like this.

This new fence gives us a new clue. Because it’s connected to a fence post that already has a fence attached to it, we know that no more fences can ever connect to that post (because fences cannot cross at posts). That means we can strike off the two remaining paths to that post.


Yagit worked example 9

Now consider the (highlighted) fence post in the bottom right corner. It’s only got one possible path it can take – it has to connect to the post to its left.


Yagit worked example 10

Having drawn it in, it’s easy to see that it must now go upwards. We’ve eliminated the path to the left, and if we were to go down, we would be creating a large empty area. Up to the top of the field is the only route possible…


Yagit worked example 11

…like this.

We’re making good progress. There are a couple of ways we could continue, but let’s look at the goat and wolf highlighted here. We need to separate them, and there’s only one fence we can put in which will achieve that.


Yagit worked example 12

We run the fence from the border up to the first post we encounter. Now we have a choice to make. Do we continue that fence up to the next post above, or do we turn left? See if you can work it out…

Did you do it? To see the answer, let’s consider what would happen if we ran the fence up towards the top of the field.


Yagit worked example 13

At first glance, it looks like it might work. But we’d still have to separate the two enemies highlighted in yellow, and there would be no way of doing that without creating an empty area – it’s just not possible.

So that means it’s not a valid option. We have to run that fence to the left instead.


Yagit worked example 14

Now we just have the top corner to worry about. There are two fence posts in the yellow box, and each one has two possible directions in which a fence can be run to reach the border or another fence post. You can think through all the permutations, but there’s only one way to complete the two fences that does not leave us with an empty area…


Yagit worked example 15

…and this is how it’s done.

That’s it, the puzzle is solved. Every area contains at least one animal, and there are no goats and wolves within the same area. No fences cross at posts. Simple! Ready to try one yourself? Read on…


Try Yagit Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, but no cheating!

Download Our Yagit Taster

Where To Play

Puzzle Weekly Presents: Yagit - front cover

Finished the taster and want more great Yagit puzzles? No problem! Get 120 carefully crafted puzzles set over seven levels in Puzzle Weekly Presents: Yagit– it's great value!

We include Yagit in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly puzzle magazinefind out more, and get your copy, here.

Yakazu is a logic puzzle in the same vein as Sudoku. The rules are simpler, but don’t let that fool you into thinking the puzzle is too! Harder level puzzles require some extended logical reasoning to complete.

Here’s an example of a small Yakazu puzzle:

A small example of a Yakazu puzzle

Rules of Yakazu

The aim of the puzzle is to complete the grid such that every region of consecutive cells contains the numbers 1 to x, where x is the size of the region. So a run of cells that’s four cells wide must contain the numbers 1, 2, 3, and 4. Numbers can be in any order. Sounds simple, right?

Here’s what our small example puzzle looks like once it’s been solved:

The solution to the small example Yakazu puzzle

Solving Yakazu Puzzles

Solving these puzzles requires a combination of elimination and logical reasoning. Here are some tips to help you get started, then we’ll work through an example puzzle.

  • Begin with easy wins. Regions only two cells high or wide are the simplest to fill in.
  • Next look for three-cell regions. Even if they don’t already contain a clue number, you can often fill them in by looking at the regions they intersect with.
  • Generally speaking, it’s usually easier to work on smaller regions first, as they have fewer candidates.
  • Use crossing rows (or columns) to eliminate candidate numbers. For example, in a row nine cells wide, any intersecting column smaller than eight cells cannot contain the 8 or 9. Looking for tall or wide regions that are crossed by short ones is a good way to find easy placements.
  • In harder level puzzles, it may be necessary to write in small candidate numbers like in Sudoku. This can help you eliminate placements and reveal hidden opportunities.
  • Always check for consequences after filling in a cell. Often filling in just one number can set off a chain reaction.

Worked Example

We’re going to work through an example puzzle from beginning to end. Whilst every puzzle only has a single valid solution, there are lots of ways of reaching that solution. So please do bear in mind that this in not the way to solve this puzzle, just one possible way to solve it.

Yakazu Worked Example 1

This is the puzzle we are going to solve. It’s a Level 1 puzzle, an easy 6x6 grid, which will provide an overview of the basic techniques for approaching Yakazu.


Yakazu Worked Example 2

We’ll begin with the easiest of easy wins. There are a couple of two-cell regions we can fill in without a second thought (both of them taking a 2). We’ve also got a three-cell region missing just the 1. That cell also happens to complete a row. 


Yakazu Worked Example 3

We can fill in this three-cell region. The middle cell cannot contain the 3 because it’s in a column that already has a 3. So the 3 has to go in the last cell, leaving the middle cell for the 1.


Yakazu Worked Example 4

Column three is now easy to fill in. The 1 cannot go in the bottom cell because that’s in a row that already has one, so we put it in the top. That leaves the bottom cell for the 2.


Yakazu Worked Example 5

Let’s look at another technique. Consider the row highlighted in yellow; it is missing a 3, 4, and a 5. Ignoring any other way of working out what goes where (because we’re demonstrating a method!), we can focus on the 5. There’s only one place in the row it can go, and we can work it out by looking at the three intersecting columns, which happen to correspond to the three available empty cells. 

Looking from right to left: the orange column is four cells high, so cannot take a 5. The blue column is three cells high, so also cannot possibly have a 5 in it. That leaves the green column, which is six cells high, and therefore can take the 5. Indeed it’s the only cell in that row which can do so…


Yakazu Worked Example 6

…and so we can write it in. Where next?

Well, the blue column should be easy enough to fill in, based on the two rows that cross it.


Yakazu Worked Example 7

The bottom cell can only be a 3 (because it’s in a row that already has a 1 and a 2), and the 2 can only go in the middle cell, leaving the top cell as having to be the 1.

Now we can complete the third row down, because there’s only one free cell…


Yakazu Worked Example 8

Putting a 4 in that last free cell means there’s only one place to put the 3 in the intersecting column, and that in turn leaves just the 4 for the top row. This can happen a lot in Yakazu – filling in one cell can lead to a chain-reaction, which is why it’s always worth checking for consequences when you complete a cell.

There are only three cells left to fill in, and they are simple to work out.


Yakazu Worked Example 9

It doesn’t really matter whether you look at the six-cell row first or the six-cell column first, their intersections mean there’s only one way to complete them.

All done! Of course, that was the easiest level…the puzzles can get much tougher than this, requiring some deeper logical thinking. Ready to have a go yourself? Read on…


Try Yakazu Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, but no cheating!

Download Our Yakazu Taster

Where To Play

Puzzle Weekly Presents Yakazu

Finished the taster and want more great Yakazu puzzles? No problem! Get 120 carefully crafted puzzles set over seven levels in Puzzle Weekly Presents: Yakazu– it's great value!

We also include Yakazu in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly puzzle magazinefind out more, and get your copy, here.

Aquarium (sometimes also called Water Fun) is a spatial awareness logic puzzle. It shares some similarities with Thermometers, but make no mistake, this puzzle is its own thing with some unique challenges.

Looking for Aquarium puzzles? Skip to the bottom for some freebies to download, and details about our books.

Here’s what a small example puzzle looks like:

Aquarium small example puzzle

Rules of Aquarium

The aim of the puzzle is to fill the aquariums (regions delimited by bold lines) such that the number of filled cells matches the clue numbers shown outside the grid. Water always finds its level, so the water level in connected regions must match.

Here’s what our small example puzzle looks like once it’s been solved:

aquarium small example - solution

Solving Aquarium Puzzles

Solving Aquarium puzzles is, much like Thermometers, about exclusion and forced placement. Here are some tips to help you get started, and then we’ll work through an example puzzle from start to finish.

  • As always, begin with easy wins. Look for aquariums (regions) that are wider horizontally than the clue number for a row. They cannot be filled so can be excluded. For example: A row has a clue number of 3, and a tank is four cells wide in that row. None of those cells can contain water (if any one was full, they’d all have to be full), so they can be excluded.
  • When excluding cells horizontally, you can automatically exclude cells in the same tank that are above them – but look out for water breaks that could hold water into some areas.
  • Look for horizontal combination constraints. Tanks cannot be partially filled horizontally – either the whole width of the tank is filled or none at all. Therefore some tanks must be empty because they cannot be combined with other tanks in a row to arrive at the clue number. This same constraint can sometimes show you tanks that must be filled as part of the row.
  • Keep an eye out for rows and columns that are already sufficiently filled; any remaining cells can be excluded.
  • Look at columns that are partially filled. If a tank has more empty cells than the number necessary to complete the column, you can exclude the top cells. For example, if a column has a clue number of 6 and you already have four cells filled, and there’s a vertical tank three cells high, you know you can exclude the top cell of that tank – which may in turn lead to other cells being excluded as the tank extends into other columns.
  • Look for forced fills. If a row or column only has as many cells available as a clue number, they must all be filled.
  • Don’t restrict yourself to working in any particular direction (such as from the bottom up), or on any particular row, column, or tank at a time. Partial fills can be very useful and will open up paths through the rest of the puzzle.
  • In harder puzzles, consider whether clue numbers for a row are odd or even and look at whether the tanks in that row contain an odd or even number of cells. This can help you exclude or include certain combinations of tank to reach the target number of filled cells.
  • As with most of these kinds of puzzles, it helps to mark off cells as you exclude them, and to strike out clue numbers as you complete rows and columns.

Worked Example

Now you know how Aquarium works, we can put it into practice and work through a full size puzzle. There is rarely a single path to solving a given puzzle, so this is not the only way to solve this one, only a single possible way to do so. Indeed, I’m going to deliberately bypass some obvious steps in order to demonstrate some techniques.

Aquarium Worked Example 1

This is the grid we are going to work through. It’s a Level 1 puzzle which is easy enough to solve but should give you a grasp of the basics. There are lots of places to begin, but we’ll start with the easiest of all, which is probably the two rows labelled with the clue number of 2.


Aquarium Worked Example 2

Both of those ‘2’ rows have horizontal sections of aquarium that are considerably larger than two cells, therefore they cannot be filled. We can mark them with Xs to exclude them.

By implication, we can also exclude the cell highlighted in yellow – there’s no way that could contain water if those below it are empty.

Now we know how to complete the top row of the puzzle…


Aquarium Worked Example 3

…as there are only two cells remaining. That completes the row, so we strike out the clue number.

Of course, that cell in the top right corner can’t be filled on its own – the water cannot simply float there! We have to fill the rest of the aquarium beneath it....


Aquarium Worked Example 4

...like so.

Moving on, we know we can fill all the other empty cells in the ‘8’ row.


Aquarium Worked Example 5

That’s completed the row. And because we had to back-fill the aquarium at the far left, it’s also meant we’ve completed the ‘2’ row beneath it.

Where next? We have a few options, but let’s go and exclude some more cells.


Aquarium Worked Example 6

 Excluding the two yellow areas for the two ‘3’ rows (because they are wider than three cells) lets us knock out a whole load of other cells by implication.

That’s going to let us complete some more rows…


Aquarium Worked Example 7

…specifically, the two ‘4’ rows in the middle.

Now, let’s have a look at the ‘6’ row.


Aquarium Worked Example 8

Although we don’t know all the cells that need to be populated to complete that row, we do know that the 2-cell region must be filled. There’s no way to complete that row without filling it. So we can fill it, which incidentally lets us strike off the end column as being complete. That means we can also put an X in the bottom-right cell.


Aquarium Worked Example 9

That lets us complete the bottom ‘8’ row, which in turn means we complete the first column (and can strike out the two remaining cells in it). We can also strike out the ‘3’ column as complete.

Finishing the puzzle now is easy, as it’s just a case of filling in the last few cells to meet the column and row targets.


Aquarium Worked Example 10

And that’s it – all done. Ready to have a go yourself? Read on!


Try Aquarium Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, but no cheating!

Download Our Aquarium Taster

Where To Play

Aquarium Cover

Finished the taster and want more Aquarium in your life? No problem! Get 120 carefully crafted puzzles set over seven levels in Puzzle Weekly Presents: Aquarium – it's great value!

We also include Aquarium in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly puzzle magazinefind out more, and get your copy, here.

Snake (sometimes also called Tunnel) is a spatial awareness path-finding logic puzzle. The aim is to connect the snake’s head with its tail by filling in grid cells following certain rules. Here’s what a very easy Snake puzzle looks like:

A small example of a Snake puzzle

Rules of Snake

The rules of Snake are easy to remember:

  • The snake’s body can be filled in horizontally and vertically
  • The body must never touch itself, not even diagonally
  • The numbers outside the playing grid tell you how many cells must be filled in for a row or column

In easier level puzzles, every row and column is labelled. As the difficulty ramps up, some rows and columns are blank, making it harder to determine the snake’s path.

Here’s what our earlier example puzzle looks like once solved:

The solution to the small example puzzle

Solving Snake Puzzles

Solving these puzzles requires a combination of elimination and forced placement based on logical deduction. There is no single ‘correct’ way to solve a Snake puzzle, rather, you need to have a variety of techniques available to you.

Although the goal is to connect the snake’s head to its tail, there is no particular need to start at either the head or the tail; sometimes it makes more sense to start somewhere in the middle, solving different sections at a time until eventually they all link up.

Here are some tips to help you tackle Snake puzzles, then we’ll look at a worked example below.

  • As you find cells that you know cannot contain part of the snake, it is useful to mark them off. As you narrow your options in this way, you will find places where the snake must go. 
  • Check for extremes. If a row or column is marked as 0, you can eliminate all the cells within it. Similarly, a row or column labelled with a number that matches the dimension of the grid (eg: labelled 6 in a 6x6 grid) can be fully filled in. However, both these scenarios are very rare and unlikely to appear in anything but the simplest puzzles.
  • Look for rows and columns labelled as 1. It is useful to highlight these because they effectively split the grid into unique sections. You can think of these rows and columns as one-way crossings – once the snake crosses one, it cannot return. Thus it becomes necessary to complete each side of a ‘1’ column or row before crossing it.
  • Bear in mind that crossing a ‘1’ column or row requires at least three consecutive cells to be filled in. This further narrows your possible crossing places.
  • Rows or columns labelled 2 are also constrained. You cannot perform a ‘U-turn’ within them, because that would require at least 3 cells due to the fact the snake cannot touch its own body. This can reduce potential crossing places.
  • If you locate three or more filled cells in a row, you can block out the middle cells to either side. Again, the rule about the snake not touching its own body means the snake cannot return to those cells.
  • Remember that as soon as the snake body touches the head or tail, it cannot go any further. So be careful not to run into either too soon.
  • Cross out clue numbers outside the grid as you complete rows and columns; it helps to remind you where you can no longer go.

Worked Example

We will work through a sample puzzle from beginning to end. As with all examples, remember that there’s no single path to the solution. This is just one way to get to the end.

Snake Worked Example 1

This is the Snake puzzle we are going to solve. At 8x8, and with every row and column labelled, it’s quite easy.


Snake Worked Example 2

There are no extreme values on this 8x8 grid (no rows or columns labelled with a 0 or an 8). 

We do however, have a ‘1’ row and a ‘1’ column. Because these are one-way crossings, it’s useful to highlight them. Once the snake’s body crosses each of these, there’s no turning back.

This allows us to immediately cross off three cells. The two to the right of the tail cannot be used, because it takes three cells to cross a ‘1’ column, and that would violate the 2 for that row. We can also eliminate the cell to the left of the head, for the same reason. That means the body extends from the head either up or down. Either way will allow us to fulfil the 2 clue for the column containing the head. Which way to go?


Snake Worked Example 3

We have to go down. Why? Because the row above the head requires three cells to be filled in. Crossing the ‘1’ column would use our full complement. We would have to get back down to the bottom row to fill in the six cells that must be filled there, and that would violate the ‘2’ row, and the ‘3’ row on our way back. The only way to fill in the ‘6’ row is to go there directly from the head. 

Once on the bottom row, we know we fill three cells to cross the one-way ‘1’ column. In fact, we can also deduce that we must place all six required cells in that row because there’s no valid way to leave the row and return. In other words, we couldn’t go across three cells, up a couple, across again, and back down, because that would violate the rows above.

This one move has completed a row and two columns for us. Where do we move next?


Snake Worked Example 4

We know we have to move up the ‘7’ column, because we’ve filled the ‘6’ row. Going up one cell completes the ‘2’ row (with the head), so we must go up another cell – there’s no choice.


Snake Worked Example 5

Now we do have a choice though. Because we have a one-way barrier ahead of us (the highlighted ‘1’ row), we know we must complete the ‘3’ row before moving upwards. So do we go left or right?

The one-way barrier means that once we turn upwards, we will have to continue for at least another two cells. Going right would violate the rules in two ways. Firstly, we would be filling three cells in a ‘2’ column. Secondly, we would end up touching the snake’s tail (diagonally). As the snake cannot touch itself, this would be an invalid move. 

So we have to go left…


Snake Worked Example 6

…then we have to cross our one-way barrier row by going up three cells, completing another column.

We can’t go up any more, so we have to go right…


Snake Worked Example 7

…and then upwards, because we’ve completed the three cells allowed in this row, and also because we have to complete our ‘7’ column. We’ve knocked off quite a few rows and columns now. 

It’s a clear run to the end. We have to fill four cells in the top row, and there’s only one way to do that…


Snake Worked Example 8

…which means we can drop down to the tail, completing the puzzle. Easy! Ready to have a go yourself? Read on!


Try Snake Yourself

 We’ve put together a taster of four puzzles for you to try out, including the example above. You can download and print the PDF below. Solutions are included, but no cheating!

Download Our Snake Taster

Where To Play

Puzzle Weekly Presents: Snake - Front Cover

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