Puzzle Genius

This Week:

The end is nigh...the end of the year that is. 2025 beckons, and so do 28 new puzzles, including Kakuro!

Also, Binairo makes a return, along with the usual features, including:

  • Word puzzles
  • Sudoku
  • Kids' puzzles
  • Colouring pages
Puzzle Weekly, Issue 66, 30th December 2024 – Cover

Skyscrapers is a spatial-awareness puzzle that’s about thinking in three dimensions. The objective is to fill the grid with numbers. Each square on the grid represents a building, and the number you write in a given square corresponds to the number of floors in that building. Here’s an example of a small Skyscrapers puzzle:

Skyscrapers Small Example

Rules of Skyscrapers

The rules of Skyscrapers are as follows:

  • Fill each row and column with the numbers from 1 to n, where n is the size of the puzzle. For example, in a 5x5 puzzle you would fill each row and column with the numbers 1 to 5.
  • Numbers cannot be repeated within the same row or column.
  • The numbers on the outside of the grid tell you how many buildings (skyscrapers) you could see if you were standing in that position.

Here’s the example puzzle from above, once it’s been solved:

Skyscrapers Small Example - Solution
An overhead view of the example puzzle in three dimensions.

To make things a little easier to understand, this is what the same puzzle would look like if projected into three dimensions, as viewed from above.

If you were standing to the left of the puzzle, it would look like this.

The example puzzle when viewed from the left.
The view you would see standing at the bottom of the puzzle.

And if you were standing at the bottom of the puzzle, it would look like this.

Solving Skyscrapers Puzzles

Solving these puzzles requires thinking three dimensionally – or at least mathematically. It’s about elimination and forced placement. Here are some tips to help you get started, then we’ll work through a puzzle from start to finish.

  • As always, look for ‘easy wins’ to start off with. Any row or column labelled with a 1 is easy because you know that the first square must contain the biggest possible number (the highest building), thus hiding all the other squares (buildings) behind it.
  • Similarly, any row or column labelled with the biggest number must contain all the numbers in order, as that’s the only way they could all be seen.
  • If you see a 2 opposite a 1, you know the first number in that row or column must be n-1, as anything else would allow you to see more than two skyscrapers in the row or column.
  • Remember that numbers cannot be repeated along rows or columns, so use intersecting rows and columns to eliminate possible placements.
  • In more difficult puzzles, it can sometimes help to write in small candidate numbers, as in Sudoku.

Worked Example

Now we’ll work through a puzzle from start to finish and put some of those tips into practice. There’s only ever one correct solution to each puzzle, but there’s lots of ways of reaching it. This example is not intended to show the best way, or fastest way, of solving the puzzle. It’s just one possible path that could be taken, and demonstrates some solving techniques at work.

Skyscrapers worked example 1

This is the puzzle we are going to solve. It’s a Level 1 puzzle. It’s small, and all the clue numbers are present, making it quite easy to solve. Being a 5x5 puzzle, we’ll be trying to put the numbers 1–5 in each row and column.


Skyscrapers worked example 2

We’ve got some easy squares to fill in to start us off; those at the start of rows and columns labelled with a 1 must contain the number 5. It’s the only way to ensure no other building can be seen.


Skyscrapers worked example 3

We’ve got another really easy win here in the bottom row. As it’s labelled with a 5 on the right, we have to fill the numbers from 1 to 5 in order, from right to left. It’s the only way to see all five buildings from that position.


Skyscrapers worked example 4

Now let’s have a look at this column. We’ve got a clue number of 2 at the top, and we’ve already got a 5 in the bottom of the column. There’s nothing we can put ahead of that 5 to prevent it from being seen from the top. Therefore whatever goes at the top of the column has to be tall enough to prevent the remaining buildings from being seen. In other words, we have to put the 4 there. Anything else would mean we could see at least three buildings from that position.


Skyscrapers worked example 5

Next we’ll have a look at the end column (yellow). At first glance, it might look like the missing numbers (2, 3 and 4) could be placed into the three empty squares in any order. However, on closer inspection we can see that’s not the case.

If we take the biggest number (because it’s likely to have the most constraints), the 4, we can see that it cannot go in square A, because that would mean whatever went in square B could not be seen from the bottom of the grid, therefore we wouldn’t reach our target of 4. It could go in square B. What about square C? It cannot go there because there’s already a 4 on that (green) row. So B is the only square into which we can put the 4 in that column.


Skyscrapers worked example 6

Let’s try to finish this end column, because there are only two numbers left to place, which means there are only two possible ways of completing it. Either:

A = 2, B = 3

or

A = 3, B = 2

Either way would fulfil the requirements of the clue numbers at the top and bottom of the column. But what about the clue number of 3 at the top right? If we put our 3 in square B, it would become impossible to complete the top row correctly – it would block whatever went to the left of it (a 1 or a 2). So we have to put the 2 in square B, leaving the 3 to go in square A.


Skyscrapers worked example 7

We can complete this top row, because there’s only one possible way to fill in the two missing numbers such that they fulfil the clue number of 3 on the right…


Skyscrapers worked example 8

…like this.

Let’s look at this yellow column to see another way of working out where to place a number.

We know we need to put a 3 somewhere in the column, and it can’t go in the intersection with the green row because of the 3 already in that row. So we’re limited to two possible squares: A and B. If we put the 3 into square A, it would become impossible to complete that row in a way that respects the left-hand clue number of 2. So the 3 must go into square B.


Skyscrapers worked example 9

Now that we’ve got four 3s on the board, it’s easy to work out where the fifth and final one goes. It has to go in the intersection of the only row without a 3 and the only column without a 3.


Skyscrapers worked example 10

This is another easy sequence to figure out. We’re missing a 1, 2, 4 and 5. We need to be able to see four buildings from the left-hand side. The only possible way to fit those missing numbers in, in a way that meets the criteria, is to put them in order…


Skyscrapers worked example 11

…like this.

Now these two columns are only missing one number each, so they are ‘no-brainers’ to complete.


Skyscrapers worked example 12

There are a couple of ways we could work out the last few squares, but let’s keep it simple. We’ve got four 2s on the board, so the only place to put the fifth and final one is the intersection of the only row and column without a 2.


Skyscrapers worked example 13

That leaves a single number to complete here…


Skyscrapers worked example 14

…which in turn leaves these two rows each with a single square to fill in. Easy!


Skyscrapers worked example 15

That’s it, all done. How did you get on? Did you race ahead and complete the puzzle before finishing this tutorial? Don’t worry – we’ve got some much harder ones to keep your brain busy! Read on to find out how to get more…


Try Skyscrapers Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Our Skyscrapers Taster

Where To Play

We include seven levels of Skyscrapers puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more, and get your copy, here.

Kakuro is an addition based puzzle played on a grid a bit like a crossword. The objective is to fill the grid such that the numbers add up to the clues shown. Here’s what a small puzzle looks like:

Kakuro small example

Rules of Kakuro

The rules of Kakuro are as follows:

  • Fill the empty cells using digits from 1 to 9 (regardless of the size of the puzzle).
  • The numbers must add up to the clue numbers in the black cells, which indicate the horizontal or vertical sum.
  • Digits cannot be repeated within a given sum.

Here’s what the sample puzzle above looks like when it’s been completed:

Kakuro small example - solution

Solving Kakuro Puzzles

Solving these puzzles is all about working with known information to narrow down possible digit placements until you can determine definite positions. There’s a single valid solution for any given puzzle, and no need to guess – logical deduction can get you to the end. However, as puzzles increase in difficulty, there may be extended chains of logic required to reach a solution.

Here are some tips to help you, and then we’ll work through a puzzle to put some of them into action.

  • Aș with any puzzle, begin with any easy wins. Simpler puzzles have some cells pre-filled, and these partial-fills sometimes leave just a single cell to remaining to be filled to complete a sum.
  • Look for sums that only have a single set of numbers that can be used to complete them. For example, a sum of 7 with three cells can only be completed with a 1, a 2 and 4. That gets you halfway there – you just need to determine which digit goes into which cell.
  • Some sums have ‘required digits’ – digits that must be present regardless of the number combination used. For example, a sum of 12 with four cells must contain both a 1 and a 2 (either 1+2+3+6 or 1+2+4+5).
  • Write small candidate numbers into cells when you have narrowed down their possible contents. This makes it easier to see when contradictions occur with crossing sums, allowing you to easily eliminate numbers leaving you with just the correct answer.
  • You can use our Killer Sudoku calculator or cheat sheet to see valid number combinations and any required digits for given target sums. The calculator has the advantage of letting you filter combinations to only show those that include numbers already in the sum.
  • Reduce your options for candidate numbers by checking crossing rows or columns. These may determine the maximum or minimum number you can put into an intersecting cell.

Worked Example

Let’s put some of those tips into practice by working through a puzzle from start to finish. Although our puzzles have single valid solutions, there are usually lots of different ways of reaching it. This example is not intended to show the best or fastest way of solving the puzzle, just one possible way. 

Karuko worked example 1

This is the puzzle we are going to solve. It’s a Level 1 puzzle – pretty small, with some pre-filled numbers – and does not require extended chains of logic to solve.


Karuko worked example 2

There are a couple of places we could start, given the pre-filled cells. Let’s begin near the top. This vertical sum needs to add up to 10, and we’ve already got the 2, so this is an easy win – we can enter the 8 to complete the sum.


Karuko worked example 3

Having filled in the 8, we now have another simple sum. We’re looking for 13 to complete this horizontal sum, so we can fill in a 5.


Karuko worked example 4

That in turn lets us complete this vertical sum. We need it to add up to 8, so we can put in a 3 and we’ll have finished that corner of the puzzle.


Karuko worked example 5

There’s another easy win down in this corner.


Karuko worked example 6

Now let’s have a look at this horizontal 20 sum. We’ve already got it half filled, so maybe there aren’t too many options left to complete it. A quick look at the Killer Sudoku calculator shows the following number combinations that could be used, bearing in mind we already have a 2 and a 5: 2+4+5+9 and 2+5+6+7.

Of those, we can eliminate the second. Why? Because of the vertically crossing 6 sum, highlighted here in green. Putting either 6 or 7 in the cell where the two sums intersect would not allow us to complete the 6 sum correctly. Therefore the numbers we need to complete the 20 sum must be a 4 and a 9. And by the same reasoning, we cannot put the 9 in that intersecting cell, so it has to be the 4. We have all the information we need to complete this horizontal 20 sum.


Karuko worked example 7

Now we know how to complete this vertical 6 sum.


Karuko worked example 8

This 20 sum is only missing two digits, so seems to be worthy of closer examination. If we check the Killer Sudoku calculator again (or use the Cheat Sheet), we discover there’s only one set of numbers that can complete the sum and incorporate the 9, 2 and 1 that are already in place: 1+2+3+5+9. So we’re missing a 3 and a 5…


Karuko worked example 9

…and the 5 in this crossing sum means that we cannot put the 5 in the intersecting cell (or we’d have two 5s in the same vertical sum, which is not allowed). So there’s only one way to complete the 20 sum correctly.


Karuko worked example 10

Now let’s have a look at this vertical 12 sum. There’s a reason I’ve skipped over to this side of the puzzle. A four-cell 12 sum is of interest because it contains two required digits. Which is to say however you complete it, it has to contain a 1 and a 2 because either it’s 1+2+3+6 or it’s 1+2+4+5.

We’ve already got a 1 in there, so we know one of the other cells has to contain a 2. Of the three empty cells, one of them can’t contain a 2 because there’s already one in the horizontal 16 sum that crosses it. So we can write small candidate 2s into the other two cells. These might help us later.


Karuko worked example 11

What options do we have for this horizontal 12? It could be any of the following:

3+9, or 4+8, or 5+7 (it cannot be 6+6 because digits cannot be repeated in a sum). Notice anything about these three sums? None of them contain a 2. Therefore that little 2 candidate number we filled in here cannot stay…


Karuko worked example 12

…which leaves just one possible place to put the 2 in this sum.


Karuko worked example 13

Now let’s turn our attention to this horizontal 16 sum. We’ve only got two cells to fill, so we’ll have a look at the trusty calculator again, to see what combinations of numbers include the 2 we’ve already got. Our options are 2+5+9 or 2+6+8. Can you work out which of this is correct?


Karuko worked example 14

These two 5s and the 9 mean there’s no way to fit a 5 and a 9 into our yellow cells together. So the answer must be that these cells are filled with a 6 and an 8. We don’t yet know which goes into which cell, so we’ll just write them in as small candidate numbers for now.


Karuko worked example 15

Those candidate numbers might help us with this vertical 23 sum. We can look for combinations of numbers that include the 5 and 9 we’ve already got, and then narrow those combinations down further to only those that also contain either a 6 or an 8, since we know we have to have one of those digits in this sum. These are our options: 1+5+8+9 or 3+5+6+9. That means our top cell in this sum contains either a 1 or a 3…


Karuko worked example 16

…and since there’s already a 3 in the crossing 16 sum, we can’t put another one here. So the top cell has to be a 1…


Karuko worked example 17

…which means we can now solve these two cells (since the one on the left has to be an 8, to complete the 23 sum).


Karuko worked example 18

There are a few places left to fill. We’ll look at this 27 sum next. Given we already have a 3, a 5 and a 6, the only combination of numbers that works for this sum is 3+4+5+6+9. So our two empty cells contain a 4 and a 9. to work out which goes into which, we can again turn to the sum that crosses this one.


Karuko worked example 19

If we put the 9 into the intersecting cell, the horizontal 16 sum would add up to 15 with one cell remaining. That would mean we’d have to put a 1 in the last cell of that sum, but that sum already has a 1, so we cannot do that. Therefore we must put the 4 into the intersecting cell, leaving the 9 to go in the top cell…


Karuko worked example 20

…like this.
That leaves just two cells to fill, and since each one is a single missing cell for a horizontal sum, they are easy fills.


Karuko worked example 21

There, that’s it - all done. How did you get on? Did you rush ahead and finish the puzzle before reading through this example? Are you ready to try some more? Read on!


Try Kakuro Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included, but no cheating!

Download Our Kakuro Taster

Where To Play

Puzzle Weekly Presents: Kakuro - Cover

Ready for more Kakuro? As luck would have it, we can help! You'll find 120 puzzles spread over seven levels of difficultly in Puzzle Weekly Presents: Kakuro. With one puzzle per page, there's plenty of room for notes and candidates.

We all include seven levels of Kakuro puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more, and get your copy, here.

This Week:

Merry Christmas! Ready to get away from family arguments over who ate all the chocolates? Keep your head down and solve new teaser Bricks.

Also, Line Segment is back, plus the usual features, including:

  • Word puzzles
  • Sudoku
  • Kids' puzzles
  • Colouring pages
Puzzle Weekly #65, 23rd December 2024

Bricks is a Suduko-like puzzle played on a square grid. The aim is to fill the grid with numbers. Here’s what a small Bricks puzzle looks like:

bricks sample puzzle

Rules of Bricks

The rules of Bricks are as follows:

  • Fill the grid such that each row and column contain all the numbers from 1 to the size of the puzzle once and only once (i.e. 1-6 in a 6x6 puzzle, 1-7 in a 7x7 puzzle, and so on).
  • Each brick must contain one odd and one even number.

Here’s what the earlier example puzzle looks like when solved:

bricks sample puzzle - solution

Solving Bricks Puzzles

Bricks puzzles are solved through a process of logical deduction. By narrowing down placement possibilities for each digit, you can gradually fill in the grid. Here are some tips to help you get started. In a moment, we’ll work through an example puzzle to see the theory in action.

  • If there are any easy wins, fill those in first. Easy wins in Bricks would be any row or column that is missing just one number.
  • Scan each column for each number in turn and see if there are limited placement opportunities based on the numbers in the crossing rows. Then do the same for rows.
  • In more complex puzzles, you can write in small candidate numbers like in Sudoku. These will help narrow your placement options later.
  • Remember to use the rule about every brick having an odd and even number to restrict your placement possibilities – often this will lead to a single cell being available for a given number.
  • When you fill in a cell, check for any consequences it may have.

Worked Example

All our puzzles have a unique solution, but there are lots of ways to reach it. This example is not intended to show the best way, or even the most optimal way to solve the puzzle. It is simply a way of showing some of the techniques you can use do to so.

Bricks worked example 1

This is the puzzle we will be working on. It’s a Level 1 puzzle – small, and, with almost half the numbers already filled in, easy. There are no complex chains of logic necessary to solve it.

Being a 6x6 grid, we are looking to fill each row and column with the numbers 1 through to 6.


Bricks worked example 2

Although it’s an easy puzzle, there are no rows or columns with only one digit missing, so we’re going to have a look a little bit harder to find where to start.

This column is only missing a 3 and a 4. Neither row that crosses it contain a 3 or a 4, so we cannot use the rows to determine which empty cell contains which number. But we can use the fact that every brick must contain an odd and even number.


Bricks worked example 3

This brick contains a 6, so it cannot also contain a 4 because that breaks the rule. Therefore this empty cell must contain the 3, leaving the first cell in the column to take the 4.


Bricks worked example 4

This top row now only has two empty cells remaining (a consequence of filling in that 4). As such, it’s probably easy to complete. It’s missing a 3 and a 5. Checking the two columns that cross the empty cells, we can see that one of them has a 3 in it already, so must take the 5. That leaves the 3 to go in the top left.


Bricks worked example 5

The 3 in the top-left corner doesn’t help get us any further. The 5 we just filled in is more useful though. Now we have this column with only two empty cells, and we need to fill them with a 2 and a 4. There’s a 2 already in the crossing row at the bottom, so that tells us how to complete this column.


Bricks worked example 6

The knock-on effect of filling in the 2 in that column is that this row is now only missing a 3 and a 4. The 3 in the first crossing column tells us that the first cell cannot contain a 3 (because that would be two 3s in the same column, which is not allowed). So the 4 goes in the first cell and the 3 in the last one.


Bricks worked example 7

Here’s another row with only two missing numbers. We need to find homes for the 3 and the 6. That 3 in the top-right corner again tells us which goes where. Turns out filling in that 3 earlier on was quite useful after all.

Note that we could also have solved row by looking at the brick containing the 4. It could not take the 6 because that would put two even numbers in the same brick, which isn't allowed. As I said, there are lots of ways of reaching the solution!


Bricks worked example 8

Here’s a column missing a 3 and a 4. Can you see where they go? It’s pretty easy to work out, there are two different means of determining which number goes where.


Bricks worked example 9

Filling in that last 4 makes it possible to complete this column now. It needs a 2 and a 4, and since we already have a 4 in one of the rows, we know which number goes in which cell.


Bricks worked example 10

Nearly there now. This row needs a 2 and a 4. The first crossing column already contains a 4, so it will have to go in the last cell, leaving the first one to take the 2.


Bricks worked example 11

This row needs a 5 and 6. Again, the first crossing column has a 6 already, so that's all the information we need.


Bricks worked example 12

That just leaves these two columns, each of which are missing a single digit – it doesn’t get any easier than that!


Bricks worked example 13

And that’s it, we’re all done. I said it was an easy one! Did you get to the end before finishing this example? Ready to try something a little harder? Read on…


Try Bricks Yourself

We’ve put together a taster of four puzzles for you, including the example above. You can download and print the PDF below. Solutions are included in case you get stuck, but no cheating!

Download Our Bricks Taster

Where To Play

Puzzle Weekly Presents: Bricks - Cover

Want to try your hand at Bricks? We have options! There's Puzzle Weekly Presents: Bricks, which includes 120 puzzles (one per page) over seven levels of difficulty. It's amazing value.

We also include seven levels of Bricks puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly magazinefind out more, and get your copy, here.

This Week:

Tents is back! And there's a brand new puzzle, Meadows.

Also, Sudoku, and the usual features, including:

  • Word puzzles
  • Kids' puzzles
  • Colouring pages
Puzzle Weekly #64, 16th December 2024

This Week:

Two brilliant new puzzles: Creek, and Meadows.

Also, Sudoku, and the usual features, including:

  • Word puzzles
  • Kids' puzzles
  • Colouring pages
Puzzle Weekly #63, 9th December 2024

Meadows is a spatial awareness logic puzzle played on a square grid containing circles. Here’s what a small puzzle looks like.

A small Meadows puzzle

Rules of Meadows

There is just one rule in meadows: split the grid into squares, such that each square contains a single circle. That’s it! Sounds easy, right? Small puzzles certainly are. But don't be fooled, they can get tough very quickly. Here’s what our small sample puzzle looks like once it’s been solved.

The solution to the small Meadows puzzle

Solving Meadows Puzzles

These puzzles are solved by using spatial constraints and logical deduction. Here are some tips to help you get started, then we’ll work through an example puzzle to put them into practice.

  • It’s usually easiest to start in the corners and work inwards, as you benefit from the built-in constraints of the puzzle boundary.
  • As you are making squares, any constraint on one axis means you have the same constraint on the other. So if you cannot make a square any more than three cells wide, you know it also cannot be any more than three cells high. That’s not to say it has to be that big, simply that it’s the maximum size it could be.
  • Don’t just look at where the circles are. Consider large areas of empty space too. Knowing that you have to combine these with a circle helps to define the space.
  • Keep an eye on empty space. If drawing a square is going to leave orphan cells that cannot be included in another square (with a circle), you know you’re making a mistake. Usually this just means you need to make your square bigger to incorporate those cells.
  • If you get stuck, it’s usually easier to try to make the biggest squares you can, and reduce as you encounter constraints.

Worked Example

The best way to understand the puzzle is to work through one. Our puzzles have only one valid solution, but there are almost always a number of ways of arriving at that solution. This example is not intended to show the best or most efficient way to solve the puzzle, but to demonstrate common techniques you can use to do so.

Meadows worked example 1

This is the puzzle we are going to solve. It’s a level 1 puzzle, so pretty easy. It doesn’t require complex chains of logic to reach the solution.


Meadows worked example 2

We’ll start in the top-left corner. This boundary has to form the top and left edges of a square, we just need to find the bottom and right ones. The smallest possible square we could draw, taking in a circle, would be 2x2. And indeed that’s also the largest we can draw, because if we tried to go up one size to 3x3, we’d be including two more circles. So we have to draw in a 2x2 square here, there’s no other option.


Meadows worked example 3

We can work outwards from this corner and put in a couple more 2x2 squares. These are, like the first, constrained in that they cannot be any smaller or they wouldn’t contain any circles, or any bigger because then they’d contain too many.


Meadows worked example 4

Working along the top, we can put three more 2x2 squares in. These are all constrained in the exact same way as the other squares we’ve drawn so far.


Meadows worked example 5

We can carry on going clockwise around the puzzle and work our way down. The next square has to be at least three cells tall to reach the next circle. We can’t go further than those three cells or we’d be including a second circle. So this has to be a 3x3 square. If we tried to make a smaller square around that circle, we would be orphaning the empty cells above it.


Meadows worked example 6

Continuing down this edge, the next square is constrained by the circle to its left. It has to be 2x2.


Meadows worked example 7

That shows that we have to put in a 3x3 square in the bottom corner as the only possible way to take in that bottom right-hand circle without grabbing any others and without leaving empty space.


Meadows worked example 8

That last square has given us half a square here – we just have to draw in the other half.


Meadows worked example 9

Drawing that in means we now have three boundaries for this area. There has to be a square here.


Meadows worked example 10

We have two more partially created squares here…


Meadows worked example 11

…and drawing those in suggests a big 4x4 square here. It has to be this big, because there’s no other way to include all that empty space in any other square along with a circle.


Meadows worked example 12

That just leaves these eight cells, which we only need to cut in half to make two squares…


Meadows worked example 13

…like this.

And that’s it, we’re all done! Every square has a circle, every circle is in a square. Puzzle solved. 

How did you get on? Did you race ahead and solve it before the end of the explanation? Are you ready to try some yourself? Read on for more.


Try Meadows Yourself

We’ve put together a taster of four puzzles for you to try out, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Our Meadows Taster

Where To Play

We publish Meadows puzzles in Puzzle Weekly from time to time. Puzzle Weekly is our free weekly puzzle magazinefind out more, and get your copy, here

Creek is a spatial awareness puzzle played on a square grid. The aim is to fill certain cells, leaving a clear path – the creek – that can be traversed without blockages. Here is an example of a small Creek puzzle.

Creek - a small example

Rules of Creek

The rules of Creek are very simple:

  • Circles at intersections in the grid are labelled with numbers from 0 to 4. These numbers indicate how many cells adjacent to the circle must be filled.
  • When all required circles have been filled, the remaining empty cells must form a single connected path (creek) that can be traversed horizontally and / or vertically.

Here’s what our example puzzle looks like once it’s been solved.

Creek - the solution to the small example

Solving Creek Puzzles

Solving these puzzles requires a combination of elimination, forced placement, and logical deduction. Here are some tips to help you get started, then we’ll work through a puzzle from beginning to end.

  • Start with easy wins. Circles labelled 4 are a no-brainer – all four cells touching them must be filled in.
  • Next work in from the edges. A 2 on an edge must have both touching cells filled in.
  • 1s in a corner are also easy as they only touch a single cell.
  • Look for easy patterns, such as a 0 and 1 next to each other on the edge; these give a single possible cell to be filled in.
  • It can be helpful to cross out circles as you meet their fill criteria, to keep track of how you are progressing.
  • When you fill in a cell, remember to check if doing so means any other circles have reached their target and can be crossed out.
  • It can also be helpful to put a mark in cells that you know cannot be filled in. This makes it easier to see which cells must be filled.
  • Keep working inwards from the outside. As you fill or eliminate cells on the outside, you limit possible fill options further in.
  • Remember to keep track of unfilled cells – they must all connect.

Worked Example

We will work through a sample puzzle from beginning to end. Although our puzzles have a single valid solution, there’s no single path to reach it. This is just one way to get to the end of this puzzle, and may not be the most efficient as the aim is to demonstrate different solving techniques.

Creek worked example 1

This is the puzzle we are going to solve. It’s a level 1 puzzle, so it’s quick and easy to complete, without requiring lengthy chains of logical deduction that may be necessary in harder puzzles.


Creek worked example 2

We’ll begin in the top right, because that’s the easiest of easy wins. The 1 in the circle only touches one cell, so we know we have to fill it. We can cross out the 1 in the circle, as we have met its target. We can also cross off the other 1 touching this cell, because we’ve met its target too. Two for the price of one!


Creek worked example 3

I like to put a mark in cells that I know cannot be filled, because it makes it easier to see which ones to fill later. So I’ve put a dot in the cell touching that second 1 at the top right – we know it can’t be filled.

Working down the right hand side of the grid (as I’m going clockwise), the 2s are all easy fills because they each touch two cells. That also allows us to cross out the 1 on that edge. 

We can cross out the 0s because nothing touching those can be filled, and for the same reason we can add dots to the cells that touch them.


Creek worked example 4

Continuing clockwise, along the bottom row we can fill in a couple of cells, which lets us strike off four 1s as complete, and also mark another couple of cells as having to remain empty.


Creek worked example 5

Now working up the left-hand side, the two 2s are easy fills – we have to fill both cells touching them in each case. Filling those cells also lets us cross of a 2 one column further in, and it also lets us cross of a 1 on the edge.

The top two cells both touch 0s so can be marked as empty. For completeness, I’ve struck out the 0s to make it easier to see where we are up to.


Creek worked example 6

There’s only one cell to fill in on the top row, but doing so lets us cross of four 1s. The other cells must all be blank, so we can put dots in them.

We’ve completed a circuit of the grid. Now we can keep working inwards, like peeling an onion.


Creek worked example 7

In a bigger puzzle, it usually makes sense to work methodically inwards one cell at a time. This is a small puzzle though, so we can work our way around doing several easy fills at once. Take these 2s for example. They are easy to fill because we’ve eliminated the cells above them, meaning we have to fill those below…


Creek worked example 8

…like this. That let us cross out four 2s and a 1, and eliminate a several cells as well. 

If we keep working clockwise, we can see that this 3 needs another cell to be filled, and there’s only one candidate remaining, so we have to fill that.


Creek worked example 9

We could keep going down and fill out some more cells using logical deduction, but why use up the brainpower when there are still easy wins on the board? This 3 is another simple one – there’s only one cell we can fill in to complete it.


Creek worked example 10

Completing that 3 let us strike off a couple of 1s, which allowed us to eliminate any other cells touching those 1s, which means it’s now very easy to complete these three circles.


Creek worked example 11

That’s eliminated more cells, so we can complete this 2, which is also going to complete the 1s above it.


Creek worked example 12

Only a few circles left to knock out now. This one is a no-brainer, it only has one valid cell touching it. Completing it will also complete the 2 to its left and the 3 below that.


Creek worked example 13

That just leaves this 1 and 2. At first glance, it looks like there are two ways we could complete this. We could fill the cell to the bottom right of the 1, and the cell to the top left of the 2. This would meet the criteria for the circles, but it would cut the unfilled cell creek into three distinct parts…


Creek worked example 14

…like this. I’ve added the red line to make it easier to see the path of the creek. The rules state it must be continuous, which is not the case. So the solution must be something else.


Creek worked example 15

In fact we only need to fill one cell to complete both the 2 and the 1, and that leaves a continuous creek.


Creek worked example 16

Here’s the creek highlighted with the red line again. All the empty cells can be reached by travelling horizontally and vertically, and all the number targets have been met, so the puzzle is complete. 

How did you get on? Did you get ahead of me and solve the puzzle before the end of the tutorial? Ready to try some more? Read on!


Try Creek Yourself

 We’ve put together a taster of four puzzles for you to try out, including the example above. You can download and print the PDF below. Solutions are included, just in case you get stuck.

Download Our Creek Taster

Where To Play

Puzzle Weekly Presents: Creek - Cover

Want to try your hand at Creek? We have options! There's Puzzle Weekly Presents: Creek, which includes 120 puzzles (one per page) over seven levels of difficulty. It's amazing value.

We sometimes also include Creek in our free Puzzle Weekly magazine – you should totally sign up for that if you haven’t already, because who doesn’t want at least 28 free puzzles every week?

This Week:

Time to build some bridges, because Hashi is back!

Also, Eulero, and the usual features, including:

  • Word puzzles
  • Sudoku
  • Kids' puzzles
  • Colouring pages
Puzzle Weekly #62, 2nd December 2024
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