Puzzle Genius

As 2025 draws to an end, so does Puzzle Weekly. Sadly this will be the last issue we publish. It's been a blast, and we hope you've enjoyed some of the fun along the way.

Before we leave you though, there's still this final issue, with Suguru, Hidato, and Shirokuro to enjoy, along with all the usual features including:

  • Our quick crossword
  • Kids' puzzles
  • Word puzzles
  • + colouring pages, and more!

Thank you for being part of the Puzzle Weekly family. From all the team, we wish you a very happy 2026.

Puzzle Weekly, Issue 118, 29th December 2025 – Cover

Merry Christmas! Don't let your brain atrophy over the festive break, keep it ticking over with Sudoku, Star Battle, and Creek. You'll also find all the usual features inside, including:

  • Our quick crossword
  • Kids' puzzles
  • Word puzzles
  • + festive colouring pages, and more!
Puzzle Weekly, Issue 117, 22nd December 2025 – Cover

We have a brand new puzzle for you this week: Doors. And as if that wasn't enough spatial fun, Mazes are back after a long break. Plus, Calcudoku, and all the usual features including:

  • Our quick crossword
  • Kids' puzzles
  • Word puzzles
  • + colouring pages, and more!
Puzzle Weekly, Issue 116, 15th December 2025 – Cover

This week's magazine is strong to the finish, and it didn't even eat its spinach! There's a bit of a Popeye theme going on – all is explained inside. Also inside this week you'll find Killer Sudoku, Number Cross, Shikaku , and all the usual features including:

  • Our quick crossword
  • Kids' puzzles
  • Word puzzles
  • + colouring pages (including Popeye!), and more!
Puzzle Weekly, Issue 115, 8th December 2025 – Cover

Enjoy the start of a new month with a new puzzle: Futoshiki. It has Sudoku-vibes, and a rather unique clue and constraint system, using inequality symbols to help you determine digit placements. Also in your favourite free puzzle magazine this week: Hitori, Kakuro, and all the usual features including:

  • Our quick crossword
  • Kids' puzzles
  • Word puzzles
  • + colouring pages, and more!
Puzzle Weekly, Issue 114, 1st December 2025 – Cover
Speedoku Split

Have you tried Speedoku? It’s our new daily puzzle, and you can play it right here on this site, for free, now: click here to try!

Speedoku is a Sudoku-style puzzle built for speed. There are only nine digits to place on the little 3x3 grid. The clues? The numbers in the diamonds – they show you the sums between some of the adjacent cells.

Seasoned puzzlers should be able to solve Speedoku in under a minute. There’s no need to make notes or write in candidates; sure, it would help, but where’s the fun in that? Speed is the name of the game, and you have to keep all the options in your head as you fill the grid.

When you’ve solved it, hit the Share button to brag about your score and challenge your friends and family to try to beat you. And then come back tomorrow and see if you can solve the next one even faster.

We hope you enjoy Speedoku!

Sudoku has evolved and become, triangular? And star-shaped? Oh yes, meet Hoshi! It's a fab variant of an old fave, and just one of the puzzles in this week's free magazine. We've also got Hashiwokakero (Bridges), Line Segment, and all the usual features including:

  • Our quick crossword
  • Kids' puzzles
  • Word puzzles
  • + colouring pages, and more!
Puzzle Weekly, Issue 113, 24th November 2025 – Cover

Doors, sometimes also called Seethrough, is a spatial awareness puzzle played on a square grid. Although there are numbers involved, it’s not a math puzzle (beyond simple counting).

In a hurry? Jump to: Rules / Tips / Worked Example / Download Free Doors Puzzles / Books

The objective of the puzzle is to ‘close’ certain doors between rooms so that each room opens onto a set number of others. This is done by drawing lines between cells. Here’s what a very small, simple Doors puzzle looks like:

Door tutorial small example

Rules of Doors (Seethrough)

  • Each cell represents a room, and the number in a cell tells you how many other rooms are visible through open doors when looking horizontally or vertically (the room itself is not included in this count).
  • Rooms cannot be isolated from other rooms. When the puzzle is complete, it should be possible to pass from any room to any other room.

Here’s what the above example puzzle looks like once it’s been solved:

Door tutorial small example - the solution

Solving Doors Puzzles

These puzzles are solved through simple logic, mainly just counting. The logic and process might be straightforward, but the puzzles can initially look a little daunting as there are lots of numbers and no closed doors to start you off. The key is not so much to look for which doors you must close, but which must remain open. By forcing some doors open, you eliminate places where you can close others.

Here are some tips to help you get started. Below, we will work through a whole puzzle from start to finish, putting these tips into practice.

  • Start, as always, with the easy wins. If you see two 1’s adjacent on the grid, you know you must close the door between them. If that door were to remain open, all the others for those 1s would have to be closed, cutting them off from the rest of the puzzle, which is not allowed.
  • Next, begin to look for “forced openings” – doors that you can determine must remain open for a room to be able to meet its count. Mark these forced openings on the grid as they will help you later (see the example below).
  • Look for large numbers in the corners. Corners are more constrained because they only have two doors. If a corner cell contains a 6 and the puzzle is only 6 cells wide, then you know both doors must remain open (because the most rooms you could see through a single door would be five).
  • Look for large numbers on the edge. These are also slightly more constrained because they have three doors not four. 
  • Large numbers can also be helpful elsewhere in the puzzle. The bigger the number, and the closer it is to the outside, the more likely it is to help because it will force open more doors. 
  • Next, look at small numbers, particlulary 1s. A 1 effectively acts as a “blocker”. If you were to keep the door between a 1 and any other number open, all other doors around the 1 would be shut, closing off that viewpoint to the other number. 
  • When sufficient doors have been closed such that a room has fulfilled its target, strike through the number in the room so you know it’s solved. 
  • Often you will force open enough doors that a room meets its target, allowing you to close any remaining doors around the room so it doesn’t ‘bust’ past it.

Worked Example

Let’s solve a puzzle from start to finish, so we can see some of these techniques in action. This example is not intended to show the best or fastest way to solve the puzzle, only to demonstrate methods that can be used.

Door Worked example 1

This is the puzzle we are going to solve. It’s a small, easy puzzle. Smaller, in fact, than our usual Level 1 puzzles. But a regular puzzle would make this example too long and unwieldy, and a little puzzle is sufficient to see the solving techniques in action.


Door Worked example 2

The first move is easy: as we have two 1s next to each other, we know there must be a door closed between them. If that door was open, then every other door surrounding those 1s would have to be closed, which would isolate them from the rest of the grid, and that’s not allowed by the rules. So this door must be closed.


Door Worked example 3

Now let’s turn our attention to this corner. Corners are obviously more constrained as they only have two doors. Why look at this corner in particular? Because it’s the largest number in a corner. We need to see five rooms, and we can only look up and to the left. Either direction will only show us a maximum of four rooms each (it’s actually fewer because the 1 in the vertical direction, and the 2 in the other corner, both ‘block’ us), so we know we are going to have to look at rooms in both directions if we are to meet the target. Therefore we know that both the doors to this cell must remain open. We can mark those in on the grid, so we know not to close them later.


Door Worked example 4

I’ve marked those doors open with the small green lines. We can do something similar here with this 6. At first glance, it looks like we can see a maximum of four rooms looking vertically (upwards). However, the 2 at the top of that column means we couldn’t open all the doors between it and the 6. We don’t know if the 2 will see any rooms in that column – it could see the 6 and the 4 below it, or just the 6, or nothing at all in that column. But we do know that we cannot have doors open all the way between our 6 at the bottom, and that 2. So the most rooms we can see vertically is three. That means to see our target of 6 rooms, we are going to have to leave all three doors open. Again, we’ll mark them in to remind us.


Door Worked example 5

Let’s keep looking for forced openings. Another obvious place to look is this 6. Aside from the one we just looked at, it’s the biggest number on the board. However you look at it, we’re going to have to leave the bottom door open if we are to reach the target. There are various combinations in which one of the other three doors may or may not be closed, but we don’t know which is correct yet, so we’ll just mark in what we know for sure: that bottom door is going to have to stay open.


Door Worked example 6

Now we’re going to have a look at this corner 3. Again, we’re rather constrained because we only have two doors. We are further constrained in that below that 3 is a 1, so if we leave the door between them open, we must close all other doors on the 1, shutting off that column as a source of rooms to view. We are further constrained by the 1 in the top row. If we left all the doors open between the 3 and the top 1, we would be fulfilling the criteria of the 3, but we would bust the 1 (it would be able to see 3 rooms!) These constraints, taken together, allow us to solve this cell. We must be able to see the two cells immediately to the left, and the cell below. We can draw in the openings, close the required doors, and strike through that 3 so we know we’ve solved it…


Door Worked example 7

…like this. With the two doors we’ve closed, that 3 can now only see the required 3 rooms.
Closing those doors has some knock-on effects we need to deal with. Firstly, this 1. It’s looking at the 3, so we must close the remaining door to the left.


Door Worked example 8

The 1 is completed so it can be struck off.
The 2 is also complete, because we can see the two threes to its right, as the interconnecting doorways are forced open. So we must close the remaining door, looking downwards.


Door Worked example 9

We’ve solved most of this top corner, but what about this 3? It can see two rooms (left and right), so it must keep its bottom door open to look at the 4, but it must not look any further. That means we have to close the bottom door of the 4.


Door Worked example 10

With only one door remaining open, we can solve this 4. It can see one room above, so it must be able to see all three to the left. We’ll mark those doorways as open, and strike through the 4 as complete.


Door Worked example 11

Looks like we’ve just solved this 6 into the bargain! We’ll mark the highlighted doorway between the 4 and the 5 as open.


Door Worked example 12

We can solve this 3, because with the open doors to the left and right it can already see three rooms. We need to stop it seeing any more, so have to close the top and bottom doors.


Door Worked example 13

The 2 and the 1 can also be solved. The 1 already is – it’s only got one door left open! And the 2 must have its bottom door open, and we have to close the one beyond it (the bottom door of the 4)…


Door Worked example 14

…which coincidentally also solves the 4.
I’m going to return to the bottom of the puzzle now, and look at this 2 in the corner. If we leave the door to the right open, we’re going to have a problem as all the other doors further right must stay open and we’d see far too many rooms. So we must close the right-hand door, and we must force open the two doors to the top so we can see enough rooms.


Door Worked example 15

Not only has that solved that 2, it also completes this 6 because it’s now reached its target number.


Door Worked example 16

…and it lets us solve this 3 – we must close the top door.


Door Worked example 17

They’re dropping like flies now. The 4 is solved already. The fact it must open onto the 1 above it means we can shut the other doors on that 1 and mark it as complete.
The 5 is also solved, and we can mark the doors above it as open, which will help solve the other rooms.


Door Worked example 18

Both of these 2s are done, and we can close the other door on the top one.


Door Worked example 19

We can solve this 4, because we know the 1 to its right must open on to it. With the doors at the top and bottom of the 4 already forced open, it has reached its complement of visible rooms, so we can close the left-hand door.


Door Worked example 20

And that’s it! Even though we haven’t struck through them, all the other rooms are actually solved now.
It might look like it took a lot of effort to solve such a simple puzzle, but that’s because we broke it down into very small steps. As you get comfortable marking doors open and seeing where the forced openings then require doors to close, the puzzle flows beautifully. If you want to try some yourself, keep reading for some freebies…


Try Doors Yourself

Ready to try some Doors / Seethrough puzzles yourself? We’ve put together a sample pack of four grids for you – a couple of easy ones, and a couple that are more challenging. Download the PDF below. Solutions are included so you can check your results.

Click Here To Download The Taster PDF

Where To Play

Ready for even more Doors? We’ve got you covered!

Puzzle Weekly Presents: Doors is a collection of 120 puzzles set over seven levels of difficulty. Grab a copy here.

What's this? Another brand new puzzle in your favourite free weekly puzzle mag? Oh yes, welcome, Noodle! Also this week, Aquarium, Skyscrapers, and all the usual features including:

  • Our quick crossword
  • Kids' puzzles
  • Word puzzles
  • + colouring pages, and more!
Puzzle Weekly, Issue 112, 17th November 2025 – Cover

Futoshiki is a number-based puzzle that shares many similarities with Sudoku, but adds additional clues in the form of inequality symbols. 

In a hurry? Jump to: Rules / Tips / Worked Example / Download Free Futoshiki Puzzles / Books

Here’s what a small Futoshiki puzzle looks like:

Futoshiki small sample puzzle

Rules of Futoshiki

The rules are pretty easy to understand:

  • Every row and column must contain the numbers from 1 to the size of the puzzle once and only once. For example, in a 6x6 grid, each row and column must contain the numbers 1 to 6.
  • Numbers must respect the inequality symbols, which is to say the < (less than) and > (greater than) symbols.

Here’s what the earlier example looks like once solved:

Futoshiki small sample puzzle - the solution

Solving Futoshiki Puzzles

Simple Futoshiki puzzles can mostly be solved using basic Sudoku methods, in other words, elimination based one row and column intersections.

Anything beyond the most easy puzzles requires us to look at the inequality symbols, though. Here are some tips to help you get started:

  • Begin with simple intersection eliminations. For example, if every row but one is missing a 3, you can work out where it must go by seeing which crossing column does not contain a 3.
  • Try to place the largest number the grid can support (so on a 6x6 grid, the 6), and also the smallest (which is always 1), with the help of the inequality symbols. For example, any cell with a > (‘greater than’) symbol emanating from it, cannot contain a 1 because 1 is not greater than any other number on the grid. So those cells can all be eliminated from the row or column. Similarly any cell with a < (‘less than’) symbol cannot contain the largest number on the grid. These simple eliminations along a row or column are often enough to figure out where the 1 and the largest number must fit, especially when combined with regular intersection eliminations.
  • Consider whole rows or columns when working out inequality symbols. For example: In column 1 an empty cell has a > sign pointing right at its neighbouring empty cell in column 2. We may not know the contents of the cell in column 2, but if that column already contains a 1, 2, 3 and 4, then we know the empty cell is at least a 5, so the empty cell in column 1 would have to be at least a 6.
  • Look for chains of inequality. If multiple cells are stacked with the same symbol between them, you may be able to determine the contents of the entire chain, especially when eliminating any other cells in the row or column using the other methods.
  • In harder puzzles, use candidate notes (small numbers) to help as you eliminate possibilities.

As puzzles increase in difficulty, you’ll need to combine techniques to narrow down possible cell contents, and that’s when notes come in handy.

Worked Example

Theory is all well and good, but there’s nothing like putting pen to paper and solving a real puzzle, so let’s do that now. We’re going to work on an easy level 1 puzzle so that this example doesn’t become too unwieldy, but it will show the basic techniques we can use to solve Futoshiki. Please bear in mind the objective here is to demonstrate techniques, not to solve the puzzle in the most efficient way possible. 

Futoshiki Worked example 1

This is the puzzle we are going to be solving. It’s a simple level 1 puzzle that will adequately demonstrate the approach we can take to solving.


Futoshiki Worked example 2

The easiest of easy wins on this board is this row at the bottom. It’s only missing one digit, so it’s a real no-brainer! We can put a 1 in here.


Futoshiki Worked example 3

The 1 we’ve just placed is going to help us solve the middle cell in this column. That cell requires a digit that is smaller than 4 and smaller than 3. The only numbers that fit the criteria are 1 and 2, and seeing as we just placed the 1, we know that can’t be it! So we have to put a 2 in here. And seeing as there’s only one other empty cell in the column, we know that will have to contain the 5.


Futoshiki Worked example 4

In this row we are missing a 1 and a 4, and we have two cells ready and waiting. Cell A says it contains a number bigger than 2, so we can’t put the 1 in there, it has to contain the 4, and the 1 goes into B.


Futoshiki Worked example 5

In the last column we need a 2 and a 4. If we look at the row that intersects with cell A, it already has a 4, so that cell can only contain the 2. The 4 will have to go in cell B.


Futoshiki Worked example 6

There’s only one empty cell left in this row, so that’s our 5.


Futoshiki Worked example 7

How can we solve this column? Well, we’re missing a 1 and a 5. According to our inequality symbols, cell A contains a number smaller than 3, so it must contain the 1. That leaves the 5 in cell B.


Futoshiki Worked example 8

This is a very easy puzzle, so there are loads of ways of figuring out the last few cells. Let’s look at the top row. We’re missing a 2 and a 4. Cell A must be bigger than 1, so that doesn’t help us. But cell B must be smaller than 3, so the 1 must go in there, leaving the 4 to go into cell A.


Futoshiki Worked example 9

There are only three empty cells remaining, and each one is the final empty cell in its column, so they require no effort to fill…


Futoshiki Worked example 10

That’s it, all done. I did say it was an easy one! It might be simple, but these kinds of eliminations are at the heart of how we solve Futoshiki puzzles. By combining them in their different forms, and cascading implications between rows and columns, we can solve all but the most complex of puzzles without resorting to candidate notes. If you want to have a go yourself, keep reading for a free taster pack to download.


Try Futoshiki Yourself

 Ready to have a go yourself? We’ve put together free taster pack with a couple of Level 1 puzzles, and a couple of harder ones, too. Download the PDF below. Solutions are included so you can check your results.

Click Here To Download The Taster PDF

Where To Play

Would you like even more Futoshiki? We’ve got you covered!

Puzzle Weekly Presents: Futoshiki is a collection of 120 puzzles set over seven levels of difficulty. Grab a copy here.

Puzzle Genius is an imprint of Shelfless.
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