Puzzle Genius

Doors

Doors, sometimes also called Seethrough, is a spatial awareness puzzle played on a square grid. Although there are numbers involved, it’s not a math puzzle (beyond simple counting).

In a hurry? Jump to: Rules / Tips / Worked Example / Download Free Doors Puzzles / Books

The objective of the puzzle is to ‘close’ certain doors between rooms so that each room opens onto a set number of others. This is done by drawing lines between cells. Here’s what a very small, simple Doors puzzle looks like:

Door tutorial small example

Rules of Doors (Seethrough)

  • Each cell represents a room, and the number in a cell tells you how many other rooms are visible through open doors when looking horizontally or vertically (the room itself is not included in this count).
  • Rooms cannot be isolated from other rooms. When the puzzle is complete, it should be possible to pass from any room to any other room.

Here’s what the above example puzzle looks like once it’s been solved:

Door tutorial small example - the solution

Solving Doors Puzzles

These puzzles are solved through simple logic, mainly just counting. The logic and process might be straightforward, but the puzzles can initially look a little daunting as there are lots of numbers and no closed doors to start you off. The key is not so much to look for which doors you must close, but which must remain open. By forcing some doors open, you eliminate places where you can close others.

Here are some tips to help you get started. Below, we will work through a whole puzzle from start to finish, putting these tips into practice.

  • Start, as always, with the easy wins. If you see two 1’s adjacent on the grid, you know you must close the door between them. If that door were to remain open, all the others for those 1s would have to be closed, cutting them off from the rest of the puzzle, which is not allowed.
  • Next, begin to look for “forced openings” – doors that you can determine must remain open for a room to be able to meet its count. Mark these forced openings on the grid as they will help you later (see the example below).
  • Look for large numbers in the corners. Corners are more constrained because they only have two doors. If a corner cell contains a 6 and the puzzle is only 6 cells wide, then you know both doors must remain open (because the most rooms you could see through a single door would be five).
  • Look for large numbers on the edge. These are also slightly more constrained because they have three doors not four. 
  • Large numbers can also be helpful elsewhere in the puzzle. The bigger the number, and the closer it is to the outside, the more likely it is to help because it will force open more doors. 
  • Next, look at small numbers, particlulary 1s. A 1 effectively acts as a “blocker”. If you were to keep the door between a 1 and any other number open, all other doors around the 1 would be shut, closing off that viewpoint to the other number. 
  • When sufficient doors have been closed such that a room has fulfilled its target, strike through the number in the room so you know it’s solved. 
  • Often you will force open enough doors that a room meets its target, allowing you to close any remaining doors around the room so it doesn’t ‘bust’ past it.

Worked Example

Let’s solve a puzzle from start to finish, so we can see some of these techniques in action. This example is not intended to show the best or fastest way to solve the puzzle, only to demonstrate methods that can be used.

Door Worked example 1

This is the puzzle we are going to solve. It’s a small, easy puzzle. Smaller, in fact, than our usual Level 1 puzzles. But a regular puzzle would make this example too long and unwieldy, and a little puzzle is sufficient to see the solving techniques in action.


Door Worked example 2

The first move is easy: as we have two 1s next to each other, we know there must be a door closed between them. If that door was open, then every other door surrounding those 1s would have to be closed, which would isolate them from the rest of the grid, and that’s not allowed by the rules. So this door must be closed.


Door Worked example 3

Now let’s turn our attention to this corner. Corners are obviously more constrained as they only have two doors. Why look at this corner in particular? Because it’s the largest number in a corner. We need to see five rooms, and we can only look up and to the left. Either direction will only show us a maximum of four rooms each (it’s actually fewer because the 1 in the vertical direction, and the 2 in the other corner, both ‘block’ us), so we know we are going to have to look at rooms in both directions if we are to meet the target. Therefore we know that both the doors to this cell must remain open. We can mark those in on the grid, so we know not to close them later.


Door Worked example 4

I’ve marked those doors open with the small green lines. We can do something similar here with this 6. At first glance, it looks like we can see a maximum of four rooms looking vertically (upwards). However, the 2 at the top of that column means we couldn’t open all the doors between it and the 6. We don’t know if the 2 will see any rooms in that column – it could see the 6 and the 4 below it, or just the 6, or nothing at all in that column. But we do know that we cannot have doors open all the way between our 6 at the bottom, and that 2. So the most rooms we can see vertically is three. That means to see our target of 6 rooms, we are going to have to leave all three doors open. Again, we’ll mark them in to remind us.


Door Worked example 5

Let’s keep looking for forced openings. Another obvious place to look is this 6. Aside from the one we just looked at, it’s the biggest number on the board. However you look at it, we’re going to have to leave the bottom door open if we are to reach the target. There are various combinations in which one of the other three doors may or may not be closed, but we don’t know which is correct yet, so we’ll just mark in what we know for sure: that bottom door is going to have to stay open.


Door Worked example 6

Now we’re going to have a look at this corner 3. Again, we’re rather constrained because we only have two doors. We are further constrained in that below that 3 is a 1, so if we leave the door between them open, we must close all other doors on the 1, shutting off that column as a source of rooms to view. We are further constrained by the 1 in the top row. If we left all the doors open between the 3 and the top 1, we would be fulfilling the criteria of the 3, but we would bust the 1 (it would be able to see 3 rooms!) These constraints, taken together, allow us to solve this cell. We must be able to see the two cells immediately to the left, and the cell below. We can draw in the openings, close the required doors, and strike through that 3 so we know we’ve solved it…


Door Worked example 7

…like this. With the two doors we’ve closed, that 3 can now only see the required 3 rooms.
Closing those doors has some knock-on effects we need to deal with. Firstly, this 1. It’s looking at the 3, so we must close the remaining door to the left.


Door Worked example 8

The 1 is completed so it can be struck off.
The 2 is also complete, because we can see the two threes to its right, as the interconnecting doorways are forced open. So we must close the remaining door, looking downwards.


Door Worked example 9

We’ve solved most of this top corner, but what about this 3? It can see two rooms (left and right), so it must keep its bottom door open to look at the 4, but it must not look any further. That means we have to close the bottom door of the 4.


Door Worked example 10

With only one door remaining open, we can solve this 4. It can see one room above, so it must be able to see all three to the left. We’ll mark those doorways as open, and strike through the 4 as complete.


Door Worked example 11

Looks like we’ve just solved this 6 into the bargain! We’ll mark the highlighted doorway between the 4 and the 5 as open.


Door Worked example 12

We can solve this 3, because with the open doors to the left and right it can already see three rooms. We need to stop it seeing any more, so have to close the top and bottom doors.


Door Worked example 13

The 2 and the 1 can also be solved. The 1 already is – it’s only got one door left open! And the 2 must have its bottom door open, and we have to close the one beyond it (the bottom door of the 4)…


Door Worked example 14

…which coincidentally also solves the 4.
I’m going to return to the bottom of the puzzle now, and look at this 2 in the corner. If we leave the door to the right open, we’re going to have a problem as all the other doors further right must stay open and we’d see far too many rooms. So we must close the right-hand door, and we must force open the two doors to the top so we can see enough rooms.


Door Worked example 15

Not only has that solved that 2, it also completes this 6 because it’s now reached its target number.


Door Worked example 16

…and it lets us solve this 3 – we must close the top door.


Door Worked example 17

They’re dropping like flies now. The 4 is solved already. The fact it must open onto the 1 above it means we can shut the other doors on that 1 and mark it as complete.
The 5 is also solved, and we can mark the doors above it as open, which will help solve the other rooms.


Door Worked example 18

Both of these 2s are done, and we can close the other door on the top one.


Door Worked example 19

We can solve this 4, because we know the 1 to its right must open on to it. With the doors at the top and bottom of the 4 already forced open, it has reached its complement of visible rooms, so we can close the left-hand door.


Door Worked example 20

And that’s it! Even though we haven’t struck through them, all the other rooms are actually solved now.
It might look like it took a lot of effort to solve such a simple puzzle, but that’s because we broke it down into very small steps. As you get comfortable marking doors open and seeing where the forced openings then require doors to close, the puzzle flows beautifully. If you want to try some yourself, keep reading for some freebies…


Try Doors Yourself

Ready to try some Doors / Seethrough puzzles yourself? We’ve put together a sample pack of four grids for you – a couple of easy ones, and a couple that are more challenging. Download the PDF below. Solutions are included so you can check your results.

Click Here To Download The Taster PDF

Where To Play

Ready for even more Doors? We’ve got you covered!

Puzzle Weekly Presents: Doors is a collection of 120 puzzles set over seven levels of difficulty. Grab a copy here.

Puzzle Genius is an imprint of Shelfless.
Visit our FacebookVisit our YouTube channel
Copyright ©Shelfless  —   All rights reserved
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram